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Adding a child Music Segment to the Default Work Unit in the Interactive Music Hierarchy called Ambient_Layered will begin the process of establishing the ambient music system.
The music files can now be imported as tracks in the segment by either using the Audio File Importer for the segment or dragging and dropping it over the Music Segment.
Once files have been added as tracks to the segment, you can access them through the Music Segment Editor, where tracks can be arranged and edited within the Music Segment.
The basic component of a track is called a clip, a rectangular area representing a single WAV file. You can adjust when a clip plays by dragging it left or right along its track. You can move clips from one track to another by dragging them up or down. You can also overlap clips on a single track. You can make a clip shorter by dragging one of its handles inwards, or extend it by dragging the handle outwards. When you extend a clip, it repeats itself. Each repeat is called a loop. Loop points can be identified by a vertical dashed line in the clip.
Cues and cursors are also part of the Music Segment Editor. Cues are markers appended to segments to indicate key points, such as its entry and exit points.
You can also create custom cues to indicate when property changes or transitions should occur, or when stingers should be played. The play cursor moves along as you play a segment, but you can also move it to control where playback begins. The end cursor marks the end of the segment.
The time settings for a segment, which is inherited by any tracks held within a segment, can be specified under the general settings tab. Segments can inherit the time settings of their parent containers, as well as override them for further timing control.
The tempo for this multi-layered music is 120 BPM with a 4/4 time signature. Once the time settings have been defined for a segment and its tracks, the ability to use the Snap to functionality in the Music Segment Editor gives a more precise level of control when adjusting clips, cursors, or cue markers.
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