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This Contents Editor gives you quick access to the properties associated with the objects within the Switch Container. It is divided into two separate panes:
Object list pane that lists the objects in the Switch Container.
Assigned Objects pane that allows you to assign the objects to the various Switches or states.
Interface Element |
Description |
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Name |
The name of the object. |
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Inclusion
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Determines whether the element is included or excluded. When selected, the element is included. When unselected, the element is not included. By default, this applies across all platforms. Use the Link indicator (to the left of the check box) to determine or to set platform-specific customizations. When this option is unselected, the property and behavior options in the Property Editor become unavailable. |
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Play |
Determines whether an object will play each time the Switch Container is triggered by the game engine, or just when a Switch is changed. If the 1st only option is selected, the object will only play the first time after the Switch is changed. Subsequent Triggers of the same Switch Container will not play the object. If the 1st only option is unselected, the object will play each time the Switch Container is triggered by the game engine. |
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Across Switches |
Determines whether an object that is in more than one Switch will continue to play when a new Switch is triggered. If Continue to play is selected, the object in both Switches will continue to play. If Continue to play is unselected, the object will stop and will start playing again from the beginning. The Across Switches option is only available in Continuous play mode. |
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Fade In |
The time used to fade in the object when a change in Switch occurs.
Default value: 0 This option is only available when the Switch behavior is set to Continuous. |
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Fade Out |
The time used to fade out the object when a change in Switch occurs.
Default value: 0 |
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Voice Volume |
The attenuation (level or amplitude) applied on the current object before it is routed to a bus or sent to an Auxiliary Bus. Refer to Understanding the Voice Pipeline for more information about volumes. Default value: 0
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Voice Pitch |
The playback speed of an audio object, where:
Default value: 0 |
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Voice Low-pass Filter |
A recursive filter that attenuates high frequencies based on the value specified. The units for this filter represent the percentage of low-pass filtering that has been applied, where 0 means no low-pass filtering (signal unaffected) and 100 means maximal attenuation. Default value: 0 |
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Voice High-pass Filter |
A recursive filter that attenuates low frequencies based on the value specified. The units for this filter represent the percentage of high-pass filtering that has been applied, where 0 means no high-pass filtering (signal unaffected) and 100 means maximal attenuation. Default value: 0 |
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Notes |
Any additional information about the object properties. |
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Assigned Objects |
The list of objects within the Switch Container that have been assigned to a particular Switch or state. By assigning objects, you define which objects will be played for each Switch or state. If several objects are assigned to a Switch, they will all be played back simultaneously at run time. Each Switch/State is divided by a title bar that displays its name. The word “Default” appears within brackets on the title bar of the default Switch/State. You can expand and collapse the State or Switch Groups by clicking the arrow on the title bar. |
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