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Version
2017.2.10.6745
2024.1.5.8803
2023.1.13.8732
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
menu
2024.1.5.8803
2023.1.13.8732
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
This component will convert the triangles of the GameObject's geometry into sound reflective surfaces. More...
Static Public Member Functions | |
static void | AddGeometrySet (AK.Wwise.AcousticTexture acousticTexture, UnityEngine.MeshFilter meshFilter) |
Sends the mesh filter's triangles and their acoustic texture to Spatial Audio. |
|
static void | RemoveGeometrySet (UnityEngine.MeshFilter meshFilter) |
Remove the corresponding mesh filter's geometry from Spatial Audio. |
|
Public Attributes | |
AK.Wwise.AcousticTexture | AcousticTexture |
All triangles of the component's mesh will be applied with this texture. The texture will change the filter parameters of the sound reflected from this component. |
This component will convert the triangles of the GameObject's geometry into sound reflective surfaces.
This component requires a Mesh Filter component. The triangles of the mesh will be sent to the Spatial Audio wrapper by calling SpatialAudio::AddGeometrySet(). The triangles will reflect the sound emitted from AkSpatialAudioEmitter components.
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