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Obstructs/Occludes the spatial audio portal of the current game object from the spatial audio listener if at least one object is between them. More...
Inherits AkObstructionOcclusion.
Public Attributes | |
float | fadeTime = 0.5f |
The number of seconds for fade ins and fade outs. |
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UnityEngine.LayerMask | LayerMask = -1 |
Indicates which layers act as obstructers/occluders. |
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float | maxDistance = -1.0f |
The maximum distance at which to perform obstruction/occlusion. A negative value will be interpreted as inifinite distance. |
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float | refreshInterval = 1 |
The number of seconds between obstruction/occlusion checks. |
Obstructs/Occludes the spatial audio portal of the current game object from the spatial audio listener if at least one object is between them.
If no spatial audio listener has been registered, there will be no obstruction.
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