AkEmitterObstructionOcclusion Class Reference
Obstructs/Occludes the emitter of the current game object from its listeners if at least one object is between them.
More...
Inherits AkObstructionOcclusion.
List of all members.
Public Attributes |
float |
fadeTime = 0.5f |
|
The number of seconds for fade ins and fade outs.
|
UnityEngine.LayerMask |
LayerMask = -1 |
|
Indicates which layers act as obstructers/occluders.
|
float |
maxDistance = -1.0f |
|
The maximum distance at which to perform obstruction/occlusion. A negative value will be interpreted as inifinite distance.
|
float |
refreshInterval = 1 |
|
The number of seconds between obstruction/occlusion checks.
|
Detailed Description
Obstructs/Occludes the emitter of the current game object from its listeners if at least one object is between them.
The current implementation does not support occlusion.