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- See also:
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SetRTPCValue
- Parameters:
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in_rtpcID |
ID of the game parameter |
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in_value |
Value to set |
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in_gameObjectID |
Associated game object ID |
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in_uValueChangeDuration |
Duration during which the game parameter is interpolated towards in_value |
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in_eFadeCurve |
Curve type to be used for the game parameter interpolation |
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in_bBypassInternalValueInterpolation |
True if you want to bypass the internal "slew rate" or "over time filtering" specified by the sound designer. This is meant to be used when for example loading a level and you dont want the values to interpolate. |
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