Version
The car engine simulation consists of six looping sounds revolving at different RPM on-load values (on-load meaning that the gas pedal is pressed) and six other sounds matching the same RPM off-load (off-load meaning the gas pedal is released). These sounds were inserted into the blend container on two blend tracks named On-Load and Off-Load. A crossfade region was defined between each of these sounds to ensure a smooth transition between them for when the RPM game parameter changes in real time.
A volume curve attached to the game parameter “Engine_Load” was created for each blend track. This curve, which is displayed in red, defines which blend track is heard based on the current Engine_Load value:
From -1 to ~0: the Off-Load track is heard.
From ~0 to 1: the On-Load track is heard.
Therefore, as the game updates the current Engine_Load game parameter, the corresponding curve is heard.
Questions? Problems? Need more info? Contact us, and we can help!
Visit our Support pageRegister your project and we'll help you get started with no strings attached!
Get started with Wwise