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Interactive music is a complex tool with many options. Adopting a coherent strategy for building your Interactive Music Hierarchy at the beginning of a project can save you time and effort later on. Of course, there are multiple ways to approach any interactive music project, and you can use Wwise in any way you see fit to create the best results for your game. The following are suggestions for how you can group objects to get the most from your interactive music.
Before you start building your music hierarchy you need to think about the best way to organize your objects to save authoring time, but also to manage your project's memory consumption.
To optimize memory usage, consider applying properties at a higher level in the hierarchy so that they can be shared by the entire group. The following properties can be shared:
Positioning
RTPCs
States
Randomizers
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