Version
The following preprocessor defines are introduced to control the integration features:
AK_USE_UNREAL_IO
…\Plugins\Wwise\Source\AkAudio\AkAudio.Build.cs
.AK_SOUNDFRAME
…\Plugins\Wwise\Source\AkAudio\AkAudio.Build.cs
.If the installation steps outlined in Installation have been followed correctly, rebuilding the Unreal Wwise plug-in is done the same way as rebuilding the Unreal Engine. For a more detailed description of this process, please consult the Unreal Engine documentation.
For more information on plugins with source code, please refer to the Unreal Engine documentation.
Questions? Problems? Need more info? Contact us, and we can help!
Visit our Support pageRegister your project and we'll help you get started with no strings attached!
Get started with Wwise