Set the State of a Switch Group. See AK::SoundEngine::SetSwitch
.
Graphical User Interface.
Name | Type | Description |
---|---|---|
switchGroup * | Either the ID (GUID), name, or short ID of the Switch Group. | |
switchState * | Either the ID (GUID), name, or short ID of the Switch State. | |
gameObject * | integer | Associated game object ID. |
(Required *)
description : Either the ID (GUID), name, or short ID of the Switch Group.
Possibilities, one of the following :
1) type : string
pattern : ^[a-zA-Z_]+[a-zA-Z_0-9]*$
2) type : string
pattern : ^\{[a-fA-F0-9]{8}-[a-fA-F0-9]{4}-[a-fA-F0-9]{4}-[a-fA-F0-9]{4}-[a-fA-F0-9]{12}\}$
3) type : integer
minimum : 0
maximum : 4294967295
description : Either the ID (GUID), name, or short ID of the Switch State.
Possibilities, one of the following :
1) type : string
pattern : ^[a-zA-Z_]+[a-zA-Z_0-9]*$
2) type : string
pattern : ^\{[a-fA-F0-9]{8}-[a-fA-F0-9]{4}-[a-fA-F0-9]{4}-[a-fA-F0-9]{4}-[a-fA-F0-9]{12}\}$
3) type : integer
minimum : 0
maximum : 4294967295
description : Associated game object ID.
type : integer
minimum : 0
maximum : 18446744073709551615
Sets "switchGroup" to the "switchState" for "gameObject".
{ "switchGroup": "Ground", "switchState": "Gravel", "gameObject": 1122334 }
Sets "switchGroup" to the "switchState" for "gameObject".
{ "switchGroup": 1270826848, "switchState": 1208172755, "gameObject": 1122334 }
{ "type": "object", "properties": { "switchGroup": { "description": "Either the ID (GUID), name, or short ID of the Switch Group.", "anyOf": [ { "type": "string", "pattern": "^[a-zA-Z_]+[a-zA-Z_0-9]*$" }, { "type": "string", "pattern": *Must be a valid GUID* }, { "type": "integer", "minimum": 0, "maximum": 4294967295 } ] }, "switchState": { "description": "Either the ID (GUID), name, or short ID of the Switch State.", "anyOf": [ { "type": "string", "pattern": "^[a-zA-Z_]+[a-zA-Z_0-9]*$" }, { "type": "string", "pattern": *Must be a valid GUID* }, { "type": "integer", "minimum": 0, "maximum": 4294967295 } ] }, "gameObject": { "description": "Associated game object ID.", "type": "integer", "minimum": 0, "maximum": 18446744073709551615 } }, "required": [ "switchGroup", "switchState", "gameObject" ], "additionalProperties": false }
{ "type": "object", "required": [], "properties": {}, "additionalProperties": false }
{ "type": "object", "properties": {}, "additionalProperties": false }
Document version : 1
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