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include/AK/SoundEngine/Common/AkVirtualAcoustics.h

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00001 /*******************************************************************************
00002 The content of this file includes portions of the AUDIOKINETIC Wwise Technology
00003 released in source code form as part of the SDK installer package.
00004 
00005 Commercial License Usage
00006 
00007 Licensees holding valid commercial licenses to the AUDIOKINETIC Wwise Technology
00008 may use this file in accordance with the end user license agreement provided 
00009 with the software or, alternatively, in accordance with the terms contained in a
00010 written agreement between you and Audiokinetic Inc.
00011 
00012 Apache License Usage
00013 
00014 Alternatively, this file may be used under the Apache License, Version 2.0 (the 
00015 "Apache License"); you may not use this file except in compliance with the 
00016 Apache License. You may obtain a copy of the Apache License at 
00017 http://www.apache.org/licenses/LICENSE-2.0.
00018 
00019 Unless required by applicable law or agreed to in writing, software distributed
00020 under the Apache License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES
00021 OR CONDITIONS OF ANY KIND, either express or implied. See the Apache License for
00022 the specific language governing permissions and limitations under the License.
00023 
00024   Version: <VERSION>  Build: <BUILDNUMBER>
00025   Copyright (c) <COPYRIGHTYEAR> Audiokinetic Inc.
00026 *******************************************************************************/
00027 
00028 #ifndef _AK_ACOUSTICTEXTURE_H_
00029 #define _AK_ACOUSTICTEXTURE_H_
00030 
00031 #include <AK/SoundEngine/Common/AkTypes.h>
00032 
00033 struct AkAcousticTexture
00034 {
00035     AkAcousticTexture()
00036         : ID(0)
00037         , fAbsorptionOffset(0.0f)
00038         , fAbsorptionLow(0.0f)
00039         , fAbsorptionMidLow(0.0f)
00040         , fAbsorptionMidHigh(0.0f)
00041         , fAbsorptionHigh(0.0f)
00042         , fScattering(0.0f)
00043     {}
00044 
00045     //Constructor
00046     AkAcousticTexture(
00047         AkUInt32                    in_ID, 
00048         AkReal32                    in_fAbsorptionOffset,
00049         AkReal32                    in_fAbsorptionLow,
00050         AkReal32                    in_fAbsorptionMidLow,
00051         AkReal32                    in_fAbsorptionMidHigh,
00052         AkReal32                    in_fAbsorptionHigh,
00053         AkReal32                    in_fScattering) 
00054     :ID(in_ID)
00055     ,fAbsorptionOffset(in_fAbsorptionOffset)
00056     ,fAbsorptionLow(in_fAbsorptionLow)
00057     ,fAbsorptionMidLow(in_fAbsorptionMidLow)
00058     ,fAbsorptionMidHigh(in_fAbsorptionMidHigh)
00059     ,fAbsorptionHigh(in_fAbsorptionHigh)
00060     ,fScattering(in_fScattering)
00061     {
00062     }
00063 
00064     AkUInt32                        ID;
00065 
00066     AkReal32                        fAbsorptionOffset;
00067     AkReal32                        fAbsorptionLow;
00068     AkReal32                        fAbsorptionMidLow;
00069     AkReal32                        fAbsorptionMidHigh;
00070     AkReal32                        fAbsorptionHigh;
00071     AkReal32                        fScattering;
00072 };
00073 
00074 #endif

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