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Version
2017.1.9.6501
2024.1.4.8780
2023.1.12.8706
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
2024.1.4.8780
2023.1.12.8706
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
When a State is called by the game, it applies property changes to objects in response to the game conditions. The transitions between the States are defined in the State Group editor.
To create a new State:
In the Project Explorer, switch to the Game Syncs tab.
In the States section, do one of the following:
Select a State Group and click the State icon in the Project Explorer toolbar.
Right-click a State Group and select New Child > State from the shortcut menu.
A new State is added to the State Group.
Replace the default name with one that best represents the State.
info | Note |
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Each State name in a State Group must be unique and consist only of letters, digits, and underscores. Use either a letter or underscore as the first character. |
Continue creating States as needed.
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