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In the next example, we'll take the same ambient_emitters_small_0_5 attenuation ShareSet and subscribe the ambient_fire_campfire sound object to it. Additionally, we will set the mode to Define Custom in order to use the same ambient_emitters_small_0_5 attenuation, but also Spread the sound at close distance for that particular object.
Now that the ambient_fire_campfire sound object has been changed to Define Custom as its attenuation mode, it is now using a unique instance of the attenuation that is not shared (or sharable) with any other sound object.
Designer Note | |
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Spread specifies the amount or percentage of audio that is spread to neighboring speakers, allowing for sounds to change over distance from a point source at low values to a completely diffused propagation at high values. For multichannel sounds, each channel is spread separately. |
In the following image, the sound of the campfire is set to begin spreading between the available speakers at half its maximum distance (2.5) until it is 100% spread at its minimum (0).
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