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The Sequence Editor within Unreal Engine 4 is a cinematic editing tool similar to Matinee. It allows users to add Tracks that can modify certain properties of Actors in a level.
For instructions on how to:
The Wwise Unreal Engine 4 Integration adds two Tracks: AkAudioRTPC and AkAudioEvent. The AkAudioRTPC Track is used to set Game Parameter values, and the AkAudioEvent Track is used to post Wwise Events.
Both of these Tracks can be added as Master Tracks or associated to an Actor. When associated with an Actor, they perform their Wwise related functions on the UAkComponent
attached to this Actor. When created as a Master Track, the AkAudioRTPC Track sets global RTPC values, and the AkAudioEvent Track posts Events on a "dummy" game object.
For AkAudioRTPC Tracks, Game Parameter curves can be modified using the built-in curve editor. Key frames can be added by placing the cursor at the appropriate location and pressing the Add New Key button (found on the right side of the listed Track).
An AkAudioRTPC track in the Curve Editor view
For AkAudioEvent Tracks, an AkAudioEvent
can be added by placing the cursor at the appropriate location and pressing the AkAudioEvent button (found on the right side of the listed Track).
Adding an AkAudioEvent to an AkAudioEvent Track
From the AkAudioEvent location on the track, you can open a context menu which includes a Properties list with the following Wwise-specific properties for the section:
To ensure that Event lengths are properly represented in the AkAudioEvent Tracks, the Wwise project needs to be set up to estimate the duration of its audio Events and JSON metadata must be generated. To enable these project-wide settings, go to the Project Settings' SoundBanks tab. Enable the Estimated duration check box within the Metadata Options group box and enable the Generate JSON Metadata check box within the SoundBank Settings group box, as seen below.
Required Project Settings for AkAudioEvent Tracks
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