Version
The AkAudio
module must be linked with to use Wwise's functionality within a C++ project. This must be done within your project's module file (.build.cs
).
For example:
public class MyModule : ModuleRules { public MyModule(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "AkAudio" }); // Other settings } }
Note: All AK::SoundEngine
calls are currently made from AkAudioDevice
and must be made from within the AkAudio
module. Users must extend the functionality within the AkAudio
module to expose required Wwise functionality.
Questions? Problems? Need more info? Contact us, and we can help!
Visit our Support pageRegister your project and we'll help you get started with no strings attached!
Get started with Wwise