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Version
2017.1.9.6501
2024.1.4.8780
2023.1.12.8706
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
2024.1.4.8780
2023.1.12.8706
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
Before learning about how to build and generate SoundBanks in Wwise, it is important to understand the different ways that SoundBank information can be loaded and managed by your game. The method you choose will depend on a number of different factors, including the type of game you are developing, the platforms on which it will run, and the constraints set by the project team itself.
In an attempt to be as flexible as possible and to meet the requirements of almost any type of game, Wwise offers several different methods for loading audio and motion in a game, including the following:
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