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During a walk through the forest, the music helps to set a serious and foreboding tone as we quest to adventures unknown and dangers hidden just beyond sight. In an attempt to keep the music fresh, varied, and dynamic, the introduction of a vertical layering approach modified based on the players proximity to danger will be instituted. This parameter is passed from the game engine based on the player distance to an enemy or location and is used to increase the musical intensity during gameplay.
The musical content for the layered implementation has been prepared as ten tracks of layered audio that is intended to play back in sync within a single music segment.
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