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AkReflectImageSource Struct Reference

Data used to describe one image source in Wwise Reflect. More...

List of all members.

Public Attributes

AkImageSourceID  uID
  Image source ID (for matching delay lines across frames).
AkVector  sourcePosition
  Image source position, relative to the world.
AkReal32  fDistanceScalingFactor
  Image source distance scaling. This number effectively scales the sourcePosition vector with respect to the listener, and consequently, scales distance and preserves orientation.
AkReal32  fLevel
  Game-controlled level for this source, linear.
AkUInt32  uNumTexture
  Number of valid textures in the texture array.
AkUniqueID  arTextureID [AK_MAX_NUM_TEXTURE]
  Unique IDs of the Acoustics Textures Shareset used to filter this image source.
AkUInt32  uNumChar
  Number of characters of image source name.
const char *  pName
  Optional image source name. Appears in Wwise Reflect's editor when profiling.

Detailed Description

Data used to describe one image source in Wwise Reflect.

Definition at line 36 of file AkReflectGameData.h.


The documentation for this struct was generated from the following file:

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