Data used to describe one image source in Wwise Reflect. More...
Public Attributes | |
AkImageSourceID | uID |
Image source ID (for matching delay lines across frames). |
|
AkVector | sourcePosition |
Image source position, relative to the world. |
|
AkReal32 | fDistanceScalingFactor |
Image source distance scaling. This number effectively scales the sourcePosition vector with respect to the listener, and consequently, scales distance and preserves orientation. |
|
AkReal32 | fLevel |
Game-controlled level for this source, linear. |
|
AkUInt32 | uNumTexture |
Number of valid textures in the texture array. |
|
AkUniqueID | arTextureID [AK_MAX_NUM_TEXTURE] |
Unique IDs of the Acoustics Textures Shareset used to filter this image source. |
|
AkUInt32 | uNumChar |
Number of characters of image source name. |
|
const char * | pName |
Optional image source name. Appears in Wwise Reflect's editor when profiling. |
Data used to describe one image source in Wwise Reflect.
Definition at line 36 of file AkReflectGameData.h.
Questions? Problems? Need more info? Contact us, and we can help!
Visit our Support pageRegister your project and we'll help you get started with no strings attached!
Get started with Wwise