Corresponding to DSBCAPS_GLOBALFOCUS. If using the AkAPI_DirectSound AkAudioAPI type, sounds will be muted if set to false when the game loses the focus. This setting is ignored when using other AkAudioAPI types. Definition at line 108 of file AkWinSoundEngine.h. |
Questions? Problems? Need more info? Contact us, and we can help!
Visit our Support pageRegister your project and we'll help you get started with no strings attached!
Get started with Wwise