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Specifying Wwise Objects to be Played

When you are creating your simulation, you can be specific in choosing what sounds you want to play based on:

  • Platforms to include or exclude certain Wwise objects from different platforms in your simulation. For more information about working with sounds and platforms, refer to Excluding Project Elements from a Platform. When you are creating a simulation, you may choose to play only the sounds that are in the current platform, or play all sounds in the module.

  • Converted Sounds to compare your original versions of audio files with the converted sources. When you convert your imported audio files, Wwise maintains an “original version” of the audio file that you can audition whenever you want. These files have undergone the import conversion process but have not been converted for platforms. By default, the Soundcaster plays the converted sounds; however, you can choose to play the original imported version.

To play back platform-specific sounds and motion FX:

  1. In the toolbar, verify that the correct platform for the simulation has been selected.

  2. From the Sessions tab of the Project Explorer, double-click the Soundcaster session that you want to define.

    The selected session is loaded into the Soundcaster.

  3. In the master control area, click Inc. Only.

    The Inc. Only button turns blue and only the objects and Events in the current platform can be auditioned.

    [Note] Note

    To play back all objects and Events, click Inc. Only again to disable this option.

To play back unconverted sounds:

  1. In the master control area, click Original.

    The button becomes blue, and the imported pre-converted sounds will play in all the modules in the Soundcaster.

    [Note] Note

    To play back the converted sounds, click the Original button a second time to deselect it.


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