menu
 
Version
2017.1.9.6501

2024.1.3.8749

2023.1.11.8682

2022.1.18.8567

2021.1.14.8108

2019.2.15.7667

2019.1.11.7296

2018.1.11.6987

2017.2.10.6745

2017.1.9.6501

2016.2.6.6153

2015.1.9.5624


menu_open

Sound Emitters in the Game World

With a looping background in place that changes based on the time of day, we can focus on adding positional sounds at specific locations in the forest to help fill in the environment, things like rivers, waterfalls, fire pits, and birds in trees. We'll begin by setting up several random containers that can be used to add further definition to the world.

Prepared sounds for use as 3D Emitters


Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise