The following code shows how you can set the current state for a given state group:
AK::SoundEngine::SetState( AK::STATES::PLAYERHEALTH::GROUP, AK::STATES::PLAYERHEALTH::STATE::NORMAL );
The AK::SoundEngine::SetState() method also accepts strings (Unicode or Ansi) instead of IDs. In this case, you would specify the names of the State Group and State, as defined by the Wwise user:
AK::SoundEngine::SetState( L"PlayerHealth", L"Normal" );
In the sample application, you can change the current state for the PlayerHealth
state group by using the corresponding dropdown list in the General section of the dialog.
Refer to Integration Details - States for more information.
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Note: This sample code comes from the Sound Engine Integration Sample Project available in the Samples section. Refer to Integration Demo Sample for more information. |
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