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The Master-Mixer Console gives you quick access to all the controls available for the audio and Motion Busses in the Master-Mixer Hierarchy. When troubleshooting, simulating, or mixing sounds, music, or motion, you can quickly mute, solo, change the properties of an effect, or change the volume and pitch settings for a particular bus.
Interface Element |
Description |
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Opens a search field where standard alphanumeric entries filter out unmatching elements from the view. Learn more in Using Tables. Click the Close icon to the left of the search icon to close the search field and remove the filter.
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Click the Configure Columns... shortcut (right-click) option from the column header band. The Configure Columns Dialog opens. Specify which columns to display and their order. |
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Busses |
A list of the audio and Motion Busses within the Master-Mixer Hierarchy. |
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(Meter) |
A per channel peak meter. For more information about speaker configurations and channels, refer to Understanding Channel Configurations.
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Controls the Mute and Solo states for the object and shows the implicit mute and solo states for the object. Muting an object silences this object for the current monitoring session. Soloing an object silences all the other objects in the project except this one. A bold M or S indicates that the Mute or Solo state has been explicitly set for the object. A non-bold M or S with faded color indicates that the object's Mute or Solo state was implicitly set from another object's state. Muting an object implicitly mutes the descendant objects. Soloing an object implicitly mutes the sibling objects and implicitly solos the descendant and ancestor objects.
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Bus Volume |
The attenuation (level or amplitude) applied on the audio signal at the bus or Auxiliary Bus level. Refer to Understanding the Voice Pipeline for more information about volumes. Default value: 0
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Voice Volume |
The attenuation (level or amplitude) applied on the current object before it is routed to a bus or sent to an Auxiliary Bus. Refer to Understanding the Voice Pipeline for more information about volumes. Default value: 0
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Voice Pitch |
The playback speed of an audio object, where:
Default value: 0 |
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Voice Low-pass Filter |
A recursive filter that attenuates high frequencies based on the value specified. The units for this filter represent the percentage of low-pass filtering that has been applied, where 0 means no low-pass filtering (signal unaffected) and 100 means maximal attenuation. Default value: 0 |
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Voice High-pass Filter |
A recursive filter that attenuates low frequencies based on the value specified. The units for this filter represent the percentage of high-pass filtering that has been applied, where 0 means no high-pass filtering (signal unaffected) and 100 means maximal attenuation. Default value: 0 The High-pass Filter is not available on the Vita Hardware platform. |
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Duck |
Indicates when a bus is being ducked. When the ducking is faded in and out, an indicator appears in the Duck column at the start of the fade-in and disappears at the end of the fade-out. |
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BG |
Indicates if a bus is tied to the background music option, meaning if this bus will be muted when user music starts. When this option is selected, the current bus can be replaced by the players' own music, if they decide to do so. Refer to Replacing Music with a Player's Own Music for more information. Only one bus in the Master-Mixer Hierarchy can be used for background music. |
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Bypass |
Indicates when the Bypass All option is selected for the corresponding bus. |
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Effect |
The type of Effects applied to the bus. If more than one Effect is applied, they will be listed one after the other. Effects that have been bypassed appear dimmed. |
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