menu
Version
2017.1.9.6501
2024.1.3.8749
2023.1.11.8682
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
2024.1.3.8749
2023.1.11.8682
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
While it's easy to begin dragging and dropping WAV files directly into the Actor-Mixer Hierarchy, when planning for a larger project you and your project would benefit from some additional thought on the matter. A simple hierarchy may consist of a single work unit that encompasses all of the game objects. Alternatively, you might choose to have a work unit for each type of sound, for example: Ambiance, Characters, Combat, UI, Voice, and so on. These Work Units can contain Game Objects of any type and can be further organized within folders or Actor-Mixers.
Questions? Problems? Need more info? Contact us, and we can help!
Visit our Support pageRegister your project and we'll help you get started with no strings attached!
Get started with Wwise