Classes |
class |
AK::SoundEngine::DynamicSequence::PlaylistItem |
class |
AK::SoundEngine::DynamicSequence::Playlist |
Namespaces |
namespace |
AK |
|
Audiokinetic namespace.
|
namespace |
AK::SoundEngine |
namespace |
AK::SoundEngine::DynamicSequence |
Enumerations |
enum |
AK::SoundEngine::DynamicSequence::DynamicSequenceType { AK::SoundEngine::DynamicSequence::DynamicSequenceType_SampleAccurate,
AK::SoundEngine::DynamicSequence::DynamicSequenceType_NormalTransition
} |
Functions |
AkPlayingID __cdecl |
AK::SoundEngine::DynamicSequence::Open (AkGameObjectID in_gameObjectID, AkUInt32 in_uFlags=0, AkCallbackFunc in_pfnCallback=NULL, void *in_pCookie=NULL, DynamicSequenceType in_eDynamicSequenceType=DynamicSequenceType_SampleAccurate) |
AKRESULT __cdecl |
AK::SoundEngine::DynamicSequence::Close (AkPlayingID in_playingID) |
AKRESULT __cdecl |
AK::SoundEngine::DynamicSequence::Play (AkPlayingID in_playingID, AkTimeMs in_uTransitionDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear) |
|
Play specified Dynamic Sequence.
|
AKRESULT __cdecl |
AK::SoundEngine::DynamicSequence::Pause (AkPlayingID in_playingID, AkTimeMs in_uTransitionDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear) |
AKRESULT __cdecl |
AK::SoundEngine::DynamicSequence::Resume (AkPlayingID in_playingID, AkTimeMs in_uTransitionDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear) |
|
Resume specified Dynamic Sequence.
|
AKRESULT __cdecl |
AK::SoundEngine::DynamicSequence::Stop (AkPlayingID in_playingID, AkTimeMs in_uTransitionDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear) |
AKRESULT __cdecl |
AK::SoundEngine::DynamicSequence::Break (AkPlayingID in_playingID) |
|
Break specified Dynamic Sequence. The sequence will stop after the current item.
|
AKRESULT __cdecl |
AK::SoundEngine::DynamicSequence::GetPauseTimes (AkPlayingID in_playingID, AkUInt32 &out_uTime, AkUInt32 &out_uDuration) |
|
Get pause times.
|
AKRESULT __cdecl |
AK::SoundEngine::DynamicSequence::GetPlayingItem (AkPlayingID in_playingID, AkUniqueID &out_audioNodeID, void *&out_pCustomInfo) |
Playlist *__cdecl |
AK::SoundEngine::DynamicSequence::LockPlaylist (AkPlayingID in_playingID) |
AKRESULT __cdecl |
AK::SoundEngine::DynamicSequence::UnlockPlaylist (AkPlayingID in_playingID) |