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Several views in Wwise include a graph. You can use these graphs to map the relationship between two variables, plot spatial positioning, and to monitor performance.
There are several different graphs in Wwise. Although they generally support many of the same functions, they do have their differences. The different graphs are located in the following views:
Project Settings (Obstruction/Occlusion tab)
Property Editor (RTPC tab)
Blend Tracks Editor
Attenuation Editor
Position Editor
Switch Group Property Editor
Music Fade Editor
Performance Monitor
Game Sync Monitor
Wwise Motion Generator Property Editor
Wwise Reflect - Effect Editor
SoundSeed Air Source Editor
The following table describes the unique purpose of each graph.
Use this graph |
To |
---|---|
Project Settings (Obstruction/Occlusion tab) |
Define the relationship between volume and LPF and the obstruction and occlusion factors for sound objects. |
Property Editor (RTPC tab) |
Define the relationship between Game Parameter values and the property values in Wwise. |
Blend Tracks Editor |
To group objects into Blend Tracks so that you can apply one or more RTPC curves to them, crossfade between them, or both. |
Attenuation Editor |
Define the relationship between certain properties and the distance the listener is from the emitting source to create realistic attenuation or fall-off of a sound. |
Position Editor |
Create a path within the 3D environment to localize the sound within the surround sound speaker environment. |
Switch Group Property Editor |
Map the different Switches within a Switch Group to a specific Game Parameter. |
Music Fade Editor |
Define the fade-in/out curves between two pieces of music in a music transition. |
Performance Monitor |
View information related to the performance of the sound engine as game elements are triggered by the game, game simulator, or Soundcaster. The information in the Performance Monitor is read-only and is for diagnostic purposes only. As a result, you cannot add and remove control points, or manipulate any of the curves. |
Game Sync Monitor |
Track the values of RTPCs as they are applied to the game objects you are watching. The information in the Game Sync Monitor is read-only and is for diagnostic purposes only. As a result, you cannot add and remove control points, or manipulate any of the curves. |
Wwise Motion Generator Property Editor |
Create a series of curves that define the intensity of the motion for the different motors available for each platform's controller. |
Wwise Reflect - Effect Editor |
Allows to edit five different distance-based curves to define the volume changes due to attenuation, the percentage of spread, and the upper and lower frequencies at which the sound is cut off. |
SoundSeed Air - Woosh Source Plugin Editor (Object Path Graph) |
Creates a path that defines the object's trajectory within a Woosh scene as well as to define the attenuation of the sound as it moves farther away. |
SoundSeed Air (Wind/Woosh) Source Plugin Editor |
Create a series of automation curves that define the properties of the generated wind or woosh sound. |
Voice Monitor |
View curves of the volume of Wwise object voices playing over a timeline. |
When creating sound paths and monitoring performance, or working with segments, a time frame also needs to be defined. In these cases, the graph view is associated with a timeline. For more information about working with timelines in Wwise, refer to Overview.
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