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The Advanced Profiler - Emitter-Listener tab displays information about the emitter listener associations.
Interface Element |
Description |
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Opens a search field where standard alphanumeric entries filter out unmatching elements from the view. Learn more in Using Tables. Click the Close icon to the left of the search icon to close the search field and remove the filter.
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Click the Configure Columns... shortcut (right-click) option from the column header band. The Configure Columns Dialog opens. Specify which columns to display and their order. |
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Emitter |
The game object ID, or game object name, being assigned to this Emitter-Listener association as a sound emitter. Correspond to the first argument of the SetListeners() and SetGameObjAuxSendValues() API calls. Can be any game object.
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Listener |
The game object ID, or game object name, being assigned to this Emitter-Listener association as a sound listener. Correspond to the second argument of the SetListeners() and SetGameObjAuxSendValues() API calls. Can be any game object.
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Bus |
The name of the Bus associated to this object. |
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Level |
The percentage of the send values being applied to the game object. This relates to the send volume. |
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Routing Type |
"User-defined": associations established via the SetListeners() API call. Refers to all direct output and user-defined sends within the project. User associations can apply to any node in the voice graph. "Game-defined": associations set using the SetGameObjAuxSendValues() API call. Relates to the game defined sends, fully qualified tuples of GameObjectID and AuxBusID are defined entirely through the api call regardless of project settings. |
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