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The Effect Editor contains a series of properties associated with the Effect instances that are applied to your object or bus. It is contextual, which means that it will display different properties depending on the Effect instance that you are currently editing. You can modify many of the properties in real time and map them to Game Parameters using RTPCs.
Wwise comes with multiple Effects, detailed in the Effect Plug-ins chapter. With Wwise's open architecture, however, you can also easily create and integrate your own Effect plug-ins. To get information about the properties for each Effect, click the Help button in the Effect Editor.
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McDSP FutzBox Lo-Fi Distortion, McDSP ML1 Mastering Limiter, and Wwise Convolution Reverb are available in all versions of Wwise; however, they require a separate license unless they were purchased as part of the Wwise Power Pack bundle, and they must be added as Additional Plug-ins within the Launcher. |
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Not all Effects are available on all platforms. For example, the Vita Effect Plug-ins, provided courtesy of Sony®, are hardware effects that can only be used on the Vita platform. |
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