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Because there are three distinct timelines in Wwise, each one will be discussed separately. In the Position Editor (3D User-defined), the control points added to the graph view are also plotted along a timeline. The timeline shows where the control points fall over time. By plotting the points in space and time, you can define the position of the sound as well as the time it takes for the sound to travel along the path. The following illustration shows the different elements in the Position Editor (3D User-defined) timeline.
In the Performance Monitor, the timeline helps you locate each action and notification captured from the sound engine and logged in the Capture Log. The following illustration shows the different elements in the Performance Monitor timeline.
In the Music Segment Editor, music clips are displayed in tracks along a timeline. The timeline and the waveform itself help you locate the most appropriate sections of the music where transitions, state changes, and Stingers could occur. Entry, exit, and any number of custom cues can be placed at these specific locations along the timeline.
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