menu
 
Version
2017.1.9.6501

2024.1.6.8842

2023.1.14.8770

2022.1.19.8584

2021.1.14.8108

2019.2.15.7667

2019.1.11.7296

2018.1.11.6987

2017.2.10.6745

2017.1.9.6501

2016.2.6.6153

2015.1.9.5624

menu

Creating Sources for Motion FX objects

To give you additional control and flexibility over the type of motion that is generated by your game, Wwise offers a number of different plug-ins that can be used to generate motion.

Creating plug-in sources for Motion FX objects is the same as it is for sound objects.

To create plug-in sources for Motion FX objects:

  1. Load a Motion FX object into the Property Editor.

  2. In the Contents Editor, click Add Source in the motion device title bar.

    The Source menu is displayed with a list of source plug-ins that are available for the current motion device.

  3. Click the source plug-in that you want to add.

    The plug-in source is added to the Motion FX object and appears as a new entry for the selected motion device.

  4. Double-click the source plug-in to display a complete list of properties in the Property Editor.

  5. Edit the properties as necessary.

    info Note

    For a complete description of the source plug-ins properties, click the Help button in the property editor.


Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise