menu
Version
2017.1.9.6501
2024.1.3.8749
2023.1.11.8682
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
2024.1.3.8749
2023.1.11.8682
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
Let's create a Sound SFX for a menu_select sound which will be played whenever a menu selection is confirmed. Start first by importing the menu_select file, either using the audio file importer or by dragging and dropping from the source folder into the default work unit.
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menu_select sound object
By selecting the Sound SFX and entering the contextual menu we can immediately create a play event for this sound:
Creating a play event from the contextual menu of a sound object
This results in the following event:
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Play_menu_select event
The event name Play_menu_select can now be passed to the programmer who will post the event for each time an item in the menu is selected.
info | Programmer Note |
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Events are triggered by calling AK::SoundEngine::PostEvent() |
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