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Version
2017.1.9.6501
2024.1.5.8803
2023.1.13.8732
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
2024.1.5.8803
2023.1.13.8732
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
Abs() const | Ak3DVector | [inline] |
Ak3DVector() | Ak3DVector | [inline] |
Ak3DVector(AkReal32 x, AkReal32 y, AkReal32 z) | Ak3DVector | [inline] |
Ak3DVector(const AkVector &b) | Ak3DVector | [inline] |
Ak3DVector(const AKSIMD_V4F32 &in_v4f32) | Ak3DVector | [inline, explicit] |
Cross(const Ak3DVector &v) const | Ak3DVector | [inline] |
Determinant(const Ak3DVector &a, const Ak3DVector &b, const Ak3DVector &c) | Ak3DVector | [inline, static] |
Dot(const Ak3DVector &v2) const | Ak3DVector | [inline] |
DotProduct(const Ak3DVector &v2) const | Ak3DVector | [inline] |
IsAllPositive() const | Ak3DVector | [inline] |
L2_Norm() const | Ak3DVector | [inline] |
Length() const | Ak3DVector | [inline] |
LengthSquared() const | Ak3DVector | [inline] |
LinearCombination(const Ak3DVector &A, const Ak3DVector &B, const Ak3DVector &C) const | Ak3DVector | [inline] |
Max(const Ak3DVector &A, const Ak3DVector &B) | Ak3DVector | [inline, static] |
Min(const Ak3DVector &A, const Ak3DVector &B) | Ak3DVector | [inline, static] |
Normalize() | Ak3DVector | [inline] |
operator AkVector() | Ak3DVector | [inline] |
operator!=(const Ak3DVector &b) const | Ak3DVector | [inline] |
operator*(const Ak3DVector v2) const | Ak3DVector | [inline] |
operator*(const AkReal32 f) const | Ak3DVector | [inline] |
operator*=(const AkReal32 f) | Ak3DVector | [inline] |
operator+(const AkReal32 f) const | Ak3DVector | [inline] |
operator+(const Ak3DVector &b) const | Ak3DVector | [inline] |
operator-(const AkReal32 f) const | Ak3DVector | [inline] |
operator-(const Ak3DVector &b) const | Ak3DVector | [inline] |
operator/(const AkReal32 f) const | Ak3DVector | [inline] |
operator/=(const AkReal32 f) | Ak3DVector | [inline] |
operator<(const Ak3DVector &b) const | Ak3DVector | [inline] |
operator<=(const Ak3DVector &b) const | Ak3DVector | [inline] |
operator=(const Ak3DVector &b) | Ak3DVector | [inline] |
operator=(const AkVector &b) | Ak3DVector | [inline] |
operator==(const Ak3DVector &b) const | Ak3DVector | [inline] |
operator>(const Ak3DVector b) const | Ak3DVector | [inline] |
operator>=(const Ak3DVector &b) const | Ak3DVector | [inline] |
PointV4F32() const | Ak3DVector | [inline] |
Rotate180X_90Y() const | Ak3DVector | [inline] |
SphericalToCartesian(const AkReal32 azimuth, const AkReal32 elevation) | Ak3DVector | [inline] |
VectorV4F32() const | Ak3DVector | [inline] |
X | Ak3DVector | |
Y | Ak3DVector | |
Z | Ak3DVector | |
Zero() | Ak3DVector | [inline] |
~Ak3DVector() | Ak3DVector | [inline] |
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