menu
 
Version
2017.1.9.6501

2024.1.2.8726

2023.1.10.8659

2022.1.18.8567

2021.1.14.8108

2019.2.15.7667

2019.1.11.7296

2018.1.11.6987

2017.2.10.6745

2017.1.9.6501

2016.2.6.6153

2015.1.9.5624

menu_open

Building the Master-Mixer Hierarchy

The Master-Mixer Hierarchy is a separate hierarchical structure of busses and auxiliary busses that allows you to group the many different sound and music structures within your project and prepare them for output.

For the Cube project, the following bus structure was created:

  • Three main control busses were created: Music, SFX, and Voice.

  • The Environments bus groups a series of auxiliary busses. Each auxiliary bus has a reverb effect inserted that represents a room in the game. Which auxiliary bus is processing at runtime is decided in the game's code.

  • Auto-ducking was applied to the Voice bus so that Music is ducked when a Voice is played.

  • An RTPC was applied to the Volume property of the three main control busses. These volume controls were mapped to the in-game volume faders (using game console).


Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise