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2017.1.9.6501
2024.1.2.8726
2023.1.10.8659
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
2024.1.2.8726
2023.1.10.8659
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
The Master-Mixer Hierarchy is a separate hierarchical structure of busses and auxiliary busses that allows you to group the many different sound and music structures within your project and prepare them for output.
For the Cube project, the following bus structure was created:
Three main control busses were created: Music, SFX, and Voice.
The Environments bus groups a series of auxiliary busses. Each auxiliary bus has a reverb effect inserted that represents a room in the game. Which auxiliary bus is processing at runtime is decided in the game's code.
Auto-ducking was applied to the Voice bus so that Music is ducked when a Voice is played.
An RTPC was applied to the Volume property of the three main control busses. These volume controls were mapped to the in-game volume faders (using game console).
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