menu
 
Version
2017.1.9.6501

2024.1.3.8749

2023.1.11.8682

2022.1.18.8567

2021.1.14.8108

2019.2.15.7667

2019.1.11.7296

2018.1.11.6987

2017.2.10.6745

2017.1.9.6501

2016.2.6.6153

2015.1.9.5624


menu_open

ak.soundengine.setSwitch


Set the State of a Switch Group. See AK::SoundEngine::SetSwitch.

(Required *)

Supported by

Graphical User Interface.

Arguments

Name Type Description
switchGroup *   Either the ID (GUID), name, or short ID of the Switch Group.
switchState *   Either the ID (GUID), name, or short ID of the Switch State.
gameObject * integer Associated game object ID.


Arguments Details


switchGroup

description : Either the ID (GUID), name, or short ID of the Switch Group.
Possibilities, one of the following :

1) type : string
pattern : ^[a-zA-Z_]+[a-zA-Z_0-9]*$

2) type : string
pattern : ^[a-fA-F0-9]{8}-[a-fA-F0-9]{4}-[a-fA-F0-9]{4}-[a-fA-F0-9]{4}-[a-fA-F0-9]{12}$

3) type : integer
minimum : 0
maximum : 4294967295

switchState

description : Either the ID (GUID), name, or short ID of the Switch State.
Possibilities, one of the following :

1) type : string
pattern : ^[a-zA-Z_]+[a-zA-Z_0-9]*$

2) type : string
pattern : ^[a-fA-F0-9]{8}-[a-fA-F0-9]{4}-[a-fA-F0-9]{4}-[a-fA-F0-9]{4}-[a-fA-F0-9]{12}$

3) type : integer
minimum : 0
maximum : 4294967295

gameObject

description : Associated game object ID.
type : integer
minimum : 0
maximum : 18446744073709551615


Examples :

Setting the Switch Group to another State using names.

Sets "switchGroup" to the "switchState" for "gameObject".

Arguments:

{
    "switchGroup": "Ground", 
    "switchState": "Gravel", 
    "gameObject": 1122334
}

Setting the Switch Group to another State using short IDs.

Sets "switchGroup" to the "switchState" for "gameObject".

Arguments:

{
    "switchGroup": 1270826848, 
    "switchState": 1208172755, 
    "gameObject": 1122334
}


Detailed JSON Schema


Arguments :

{
    "type": "object", 
    "properties": {
        "switchGroup": {
            "description": "Either the ID (GUID), name, or short ID of the Switch Group.", 
            "anyOf": [
                {
                    "type": "string", 
                    "pattern": "^[a-zA-Z_]+[a-zA-Z_0-9]*$"
                }, 
                {
                    "type": "string", 
                    "pattern": *Must be a valid GUID*
                }, 
                {
                    "type": "integer", 
                    "minimum": 0, 
                    "maximum": 4294967295
                }
            ]
        }, 
        "switchState": {
            "description": "Either the ID (GUID), name, or short ID of the Switch State.", 
            "anyOf": [
                {
                    "type": "string", 
                    "pattern": "^[a-zA-Z_]+[a-zA-Z_0-9]*$"
                }, 
                {
                    "type": "string", 
                    "pattern": *Must be a valid GUID*
                }, 
                {
                    "type": "integer", 
                    "minimum": 0, 
                    "maximum": 4294967295
                }
            ]
        }, 
        "gameObject": {
            "description": "Associated game object ID.", 
            "type": "integer", 
            "minimum": 0, 
            "maximum": 18446744073709551615
        }
    }, 
    "required": [
        "switchGroup", 
        "switchState", 
        "gameObject"
    ], 
    "additionalProperties": false
}


Options :

{
    "type": "object", 
    "required": [], 
    "properties": {}, 
    "additionalProperties": false
}


Response :

{
    "type": "object", 
    "properties": {}, 
    "additionalProperties": false
}

Document version : 1


Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise