00001 /******************************************************************************* 00002 The content of this file includes portions of the AUDIOKINETIC Wwise Technology 00003 released in source code form as part of the SDK installer package. 00004 00005 Commercial License Usage 00006 00007 Licensees holding valid commercial licenses to the AUDIOKINETIC Wwise Technology 00008 may use this file in accordance with the end user license agreement provided 00009 with the software or, alternatively, in accordance with the terms contained in a 00010 written agreement between you and Audiokinetic Inc. 00011 00012 Apache License Usage 00013 00014 Alternatively, this file may be used under the Apache License, Version 2.0 (the 00015 "Apache License"); you may not use this file except in compliance with the 00016 Apache License. You may obtain a copy of the Apache License at 00017 http://www.apache.org/licenses/LICENSE-2.0. 00018 00019 Unless required by applicable law or agreed to in writing, software distributed 00020 under the Apache License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES 00021 OR CONDITIONS OF ANY KIND, either express or implied. See the Apache License for 00022 the specific language governing permissions and limitations under the License. 00023 00024 Version: <VERSION> Build: <BUILDNUMBER> 00025 Copyright (c) <COPYRIGHTYEAR> Audiokinetic Inc. 00026 *******************************************************************************/ 00027 00028 #ifndef _AK_ALLPLUGINSFACTORIES_H_ 00029 #define _AK_ALLPLUGINSFACTORIES_H_ 00030 00031 #include <AK/AkPlatforms.h> 00032 #include <AK/SoundEngine/Common/AkTypes.h> 00033 #include <AK/SoundEngine/Common/IAkPlugin.h> 00034 00035 // Effect plug-ins 00036 #include <AK/Plugin/AkCompressorFXFactory.h> // Compressor 00037 #include <AK/Plugin/AkDelayFXFactory.h> // Delay 00038 #include <AK/Plugin/AkMatrixReverbFXFactory.h> // Matrix reverb 00039 #include <AK/Plugin/AkMeterFXFactory.h> // Meter 00040 #include <AK/Plugin/AkExpanderFXFactory.h> // Expander 00041 #include <AK/Plugin/AkParametricEQFXFactory.h> // Parametric equalizer 00042 #include <AK/Plugin/AkGainFXFactory.h> // Gain 00043 #include <AK/Plugin/AkPeakLimiterFXFactory.h> // Peak limiter 00044 #include <AK/Plugin/AkSoundSeedImpactFXFactory.h> // SoundSeed Impact 00045 #include <AK/Plugin/AkRoomVerbFXFactory.h> // RoomVerb 00046 #include <AK/Plugin/AkGuitarDistortionFXFactory.h> // Guitar distortion 00047 #include <AK/Plugin/AkStereoDelayFXFactory.h> // Stereo delay 00048 #include <AK/Plugin/AkPitchShifterFXFactory.h> // Pitch shifter 00049 #include <AK/Plugin/AkTimeStretchFXFactory.h> // Time stretch 00050 #include <AK/Plugin/AkFlangerFXFactory.h> // Flanger 00051 #include <AK/Plugin/AkConvolutionReverbFXFactory.h> // Convolution reverb 00052 #include <AK/Plugin/AkTremoloFXFactory.h> // Tremolo 00053 #include <AK/Plugin/AkHarmonizerFXFactory.h> // Harmonizer 00054 #include <AK/Plugin/AkRecorderFXFactory.h> // Recorder 00055 #include <AK/Plugin/AkReflectFXFactory.h> // Reflect 00056 00057 // Platform specific 00058 #ifdef AK_VITA 00059 #include <AK/Plugin/AkVitaPluginFXFactory.h> // All Vita plug-ins 00060 #endif 00061 #ifdef AK_PS4 00062 #include <AK/Plugin/SceAudio3dEngineFactory.h> // SCE Audio3d 00063 #endif 00064 00065 // McDSP plug-ins 00066 #include <AK/Plugin/McDSPFutzBoxFXFactory.h> // FutzBox 00067 #include <AK/Plugin/McDSPLimiterFXFactory.h> // ML1 Limiter 00068 00069 // iZotope plug-ins 00070 #include <AK/Plugin/iZHybridReverbFXFactory.h> // Hybrid Reverb 00071 #include <AK/Plugin/iZTrashMultibandDistortionFXFactory.h> // Trash MultibandDistortion 00072 #include <AK/Plugin/iZTrashBoxModelerFXFactory.h> // Trash BoxModeler 00073 #include <AK/Plugin/iZTrashDelayFXFactory.h> // Trash Delay 00074 #include <AK/Plugin/iZTrashDistortionFXFactory.h> // Trash Distortion 00075 #include <AK/Plugin/iZTrashDynamicsFXFactory.h> // Trash Dynamics 00076 #include <AK/Plugin/iZTrashFiltersFXFactory.h> // Trash Filters 00077 00078 // Crankcase plug-ins 00079 #include <AK/Plugin/CrankcaseAudioREVModelPlayerFXFactory.h> // Trash Filters 00080 00081 // Auro plug-ins 00082 #include <AK/Plugin/AuroHeadphoneFXFactory.h> 00083 #include <AK/Plugin/AuroPannerMixerFactory.h> 00084 00085 // Sources plug-ins 00086 #include <AK/Plugin/AkSilenceSourceFactory.h> // Silence generator 00087 #include <AK/Plugin/AkSineSourceFactory.h> // Sine wave generator 00088 #include <AK/Plugin/AkToneSourceFactory.h> // Tone generator 00089 #include <AK/Plugin/AkAudioInputSourceFactory.h> // Audio input 00090 #include <AK/Plugin/AkSoundSeedWooshFactory.h> // SoundSeed Woosh 00091 #include <AK/Plugin/AkSoundSeedWindFactory.h> // SoundSeed Wind 00092 #include <AK/Plugin/AkSynthOneFactory.h> // SynthOne 00093 00094 // Required by codecs plug-ins 00095 #include <AK/Plugin/AkVorbisDecoderFactory.h> 00096 #ifdef AK_APPLE 00097 #include <AK/Plugin/AkAACFactory.h> // Note: Useable only on Apple devices. Ok to include it on other platforms as long as it is not referenced. 00098 #endif 00099 #ifdef AK_VITA 00100 #include <AK/Plugin/AkATRAC9Factory.h> // Note: Useable only on Vita. Ok to include it on other platforms as long as it is not referenced. 00101 #endif 00102 #ifdef AK_NX 00103 #include <AK/Plugin/AkOpusFactory.h> // Note: Useable only on NX. Ok to include it on other platforms as long as it is not referenced. 00104 #endif 00105 00106 // Rumble support 00107 #if defined AK_MOTION 00108 #include <AK/Plugin/AkRumbleFactory.h> 00109 #include <AK/Plugin/AkMotionGeneratorFactory.h> 00110 #endif 00111 00112 #endif // _AK_ALLPLUGINSFACTORIES_H_
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