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2017.1.9.6501
2024.1.3.8749
2023.1.11.8682
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
2024.1.3.8749
2023.1.11.8682
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
Each sound object has additional HDR functionality within the Actor-Mixer Hierarchy. From the HDR tab in the Property Editor, special considerations can be addressed that affect the way sounds behave when processed within the HDR system.
In the Wwise Project Adventure Actor-Mixer Hierarchy, begin by setting volume values for groups of sounds based on the provided Work Units:
Ambient: -20 dB
Character: - 10 dB
Combat: -5 dB
Magic: 15 dB
Setting the Volume for the “magic_blast_fire_distance_blend” Blend Container
These values represent a relativistic mix that represents magic sounds as the loudest, followed by: combat, character, and ambient sounds in decreasing amplitude. This simple group-based mix allows you to audition different sound types within the HDR system to see how playback affects each of them.
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