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(See the Wwise Expander Properties below.)
The Wwise Expander increases the dynamic range of a signal by weakening any part of the input signal that is below a pre-defined threshold value. When the signal is soft and below the threshold, the Expander begins to reduce the signal's gain. When the signal is at or louder than the threshold value, no gain reduction is applied to the signal.
A ratio factor determines the extent of the dynamic expansion when the input is below the threshold. For example, a ratio of 4 means that for every 4 dB the input signal is below the threshold, only 1 dB will be observed in the output signal.
To provide smooth transitions between the areas of gain reduction and no gain reduction, you can specify times for the attack and release properties. The attack time is the time it takes for the gain to be reduced when the input is below threshold. The release time is the time it takes for the signal to return to the threshold level where gain reduction is no longer applied.
The Wwise Expander plug-in contains a series of properties, many of which can be edited in real-time and can be mapped to specific Game Parameters using RTPCs.
You can use the Expander plug-in to reduce unwanted background noise. For example, you may need to reduce a low sounding background noise such as a hiss, so that other sounds could be heard more clearly. In some cases you can remove sounds from the output signal almost completely by setting a high expander ratio (over 10:1). This high ratio is known as a noise gate as it closes the gate for sounds whose gain has been reduced to this extent.
Caution | |
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Sounds with a DC offset may alter the results of the Expander Effect. Make sure to remove the DC offset before applying the Expander Effect in Wwise. You can remove the DC offset before importing the audio file, or in Wwise when you convert the audio file. |
General remarks on Wwise dynamic processing plug-ins | |
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Interface Element |
Description |
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Inclusion
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Determines whether the element is included or excluded. When selected, the element is included. When unselected, the element is not included. By default, this applies across all platforms. Use the Link indicator (to the left of the check box) to determine or to set platform-specific customizations. When this option is unselected, the property and behavior options in the Property Editor become unavailable. |
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Name |
The name of the Effect instance. Effect instances are a group of effect property settings. They can be one of two types: custom instances or ShareSets. Custom instances can be used by only one object, whereas ShareSets can be shared across several objects. |
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Effect |
The type of effect. |
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Shared by (Used by) |
A list of objects that currently subscribe to the selected ShareSet. This field is called “Used by” when editing a custom instance of the Effect. |
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Opens a search field where standard alphanumeric entries filter out unmatching elements from the view. Learn more in Using Tables. Click the Close icon to the left of the search icon to close the search field and remove the filter.
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Returns the Effect property settings to their default values. This option is only available when editing a custom instance of the Effect. |
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Notes |
Additional information about the Effect. |
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Effect Settings | ||||||
Threshold |
Specifies the point below which the expander will begin to process the signal and apply gain reduction.
Default value:-30 |
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Ratio |
The representation of the amount of expansion that has been applied. A ratio of 2:1 indicates that the portion of the output level below the threshold will be further reduced by two times the value of the input. At a ratio of 10:1 and higher, you can create a noise gate.
Default value: 4 |
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Attack |
The time it takes for the gain to be reduced when the input is below threshold.
Default value: .1 |
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Release |
The time it takes for the signal to return to the threshold level where gain reduction is no longer applied.
Default value: .01 |
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Output gain |
The gain applied to the output level after the dynamic expansion.
Default value: 0 |
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Process LFE |
Determines whether the Effect is processed in the LFE channel or not. When selected, the Effect is processed in the LFE channel. When unselected, the LFE channel will be unaffected. |
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Channel link |
Applies the same gain reduction to all channels. This is implemented by taking the RMS power in the signal of all channels. The threshold is set by scaling the power in dB for the number of channels that are linked. If this option is not selected, no information is shared between channels, and the Effect is applied on a per-channel basis. |
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