Wwise Unity Integration
Release Notes
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Release Notes
Wwise Unity Integration 2016.2.6.6153.595
This release delivers the Wwise SDK update for Wwise 2016.2.6.
Compatibility:
- Wwise SDK: 2016.2.6
- Unity: Unity 2017.2 (Personal or Pro).
Note: Important note: This integration has not been tested on Unity 4. Platforms: Wwise Unity Integration tested on: Android
iOS
Linux
Mac
PS4
PS Vita
tvOS
Windows
Windows Store (Universal Windows Platform)
Xbox OneUnity 2017.2.0f3 Switch Unity for Switch 3.1.2 (Unity 5.6.4p1 with NintendoSDK 3.5.2) Wii U Unity 5.4.2f2
Resolved Issues:
- WG-35075: Fixed: Added support for Unity 2017.2 integration in the Wwise Launcher.
- WG-35168: Fixed crash when loading SoundBanks on Switch.
Wwise Unity Integration 2016.2.5.6121.560
This release delivers the Wwise SDK update for Wwise 2016.2.5.
Compatibility:
- Wwise SDK: 2016.2.5
- Unity: Unity 2017.1 (Personal or Pro).
Note: Important note: This integration has not been tested on Unity 4. Platforms: Wwise Unity Integration tested on: Android
iOS
Linux
Mac
PS4
PS Vita
tvOS
Windows
Windows Store (Universal Windows Platform)
Xbox OneUnity 2017.1.0f3 Switch Unity for Switch 1.0.1 (Unity 5.5.0p1 with NintendoSDK 1.4.0) Wii U Unity 5.4.2f2
Resolved Issues:
- WG-33687: Added headers for missing internal plug-ins on Nintendo Switch.
- WG-34003: Installation procedure will not deactivate other native plug-ins in the project anymore.
- WG-34090: Fixed TLS Allocator Error spamming for WSA Unity Plugin.
- WG-34216: Fixed compilation issues regarding updating to Unity 2017.1.
Wwise Unity Integration 2016.2.4.6098.531
This release delivers the Wwise SDK update for Wwise 2016.2.4.
Compatibility:
- Wwise SDK: 2016.2.4
- Unity: Unity 5.6 (Personal or Pro).
Note: Important note: This integration has not been tested on Unity 4. Platforms: Wwise Unity Integration tested on: Android
iOS
Linux
Mac
PS4
PS Vita
tvOS
Windows
Windows Store (Universal Windows Platform)
Xbox OneUnity 5.6.1p1 Switch Unity for Switch 1.0.1 (Unity 5.5.0p1 with NintendoSDK 1.4.0) Wii U Unity 5.4.2f2
Resolved Issues:
- WG-33395: Added namespace around potentially conflicting class names
Wwise Unity Integration 2016.2.3.6077.504
This release delivers the Wwise SDK update for Wwise 2016.2.3.
Compatibility:
- Wwise SDK: 2016.2.3
- Unity: Unity 5.6 (Personal or Pro).
Note: Important note: This integration has not been tested on Unity 4. Platforms: Wwise Unity Integration tested on: Android
iOS
Linux
Mac
PS4
PS Vita
tvOS
Windows
Windows Store (Universal Windows Platform)
Xbox OneUnity 5.6.0f3 Switch Unity for Switch 0.6.1 Wii U Unity 5.4.2f2
Resolved Issues:
- WG-32536: Added Nintendo Switch support.
- WG-32623: Fixed Android music custom cue crash.
Wwise Unity Integration 2016.2.2.6022.430
This release delivers the Wwise SDK update for Wwise 2016.2.2.
Compatibility:
- Wwise SDK: 2016.2.2
- Unity: Unity 5.5 (Personal or Pro).
Note: Important note: This integration has not been tested on Unity 4. Platforms: Wwise Unity Integration tested on: Android
iOS
Linux
Mac
PS4
PS Vita
tvOS
Windows
Windows Store (Universal Windows Platform)
Xbox OneUnity 5.5.0p4 Wii U Unity 5.4.2f2
Resolved Issues:
- WG-31862: Removed enum values that are not associated with event callbacks from event callback list.
Wwise Unity Integration 2016.2.1.5995.409
This release delivers the Wwise SDK update for Wwise 2016.2.1.
Compatibility:
- Wwise SDK: 2016.2.1
- Unity: Unity 5.5 (Personal or Pro).
Note: Important note: This integration has not been tested on Unity 4. Platforms: Wwise Unity Integration tested on: Android
iOS
Linux
Mac
PS4
PS Vita
tvOS
Windows
Windows Store (Universal Windows Platform)
Xbox OneUnity 5.5.0f3 Wii U Unity 5.4.2f2
Resolved Issues:
- WG-32006: Fixed "Unknown Game Object ID" error when setting a GameObject's position.
Wwise Unity Integration 2016.2.1
This release delivers the Wwise SDK update for Wwise 2016.2.1.
Compatibility:
- Wwise SDK: 2016.2.1
- Unity: Unity 5.5 (Personal or Pro).
Note: Important note: This integration has not been tested on Unity 4. Platforms: Wwise Unity Integration tested on: Android
iOS
Linux
Mac
PS4
PS Vita
tvOS
Windows
Windows Store (Universal Windows Platform)
Xbox OneUnity 5.5.0f3 Wii U Unity 5.4.2f2
Resolved Issues:
- WG-27085: Reduced the allocations due to AuxSends
- WG-31127: Fixed the returned user cue name for AK_MusicSyncUserCue.
- WG-31650: Fixed NullReferenceException in AkGameObj when the SoundEngine was not initialized.
- WG-31651: Avoid the automatic creation of AkGameObj when calling SetObjectPosition.
- WG-31862: Removed enum values that are not associated with event callbacks from event callback list.
Known Issues
- Unity case #861189: Installation from the Launcher fails if the Unity Windows Store playback engine is installed.
Wwise Unity Integration 2016.2.0
This release delivers the Wwise SDK update for Wwise 2016.2.0.
Compatibility:
- Wwise SDK: 2016.2.0
- Unity: Unity 5.4 (Personal or Pro).
Note: Important note: This integration has not been tested on Unity 4. Platforms: Wwise Unity Integration tested on: Android
iOS
Linux
Mac
PS4
PS Vita
tvOS
Windows
Windows Store (Universal Windows Platform)
Xbox OneUnity 5.4.1p2 Wii U Unity 5.2.4f1
Migration Notes
- Windows Phone 8.1, and Windows Store 8.0 and 8.1 platforms have been deprecated. The only supported Windows Store platform is now Universal Windows Platform (UWP).
- The Xbox 360 platform is no longer supported.
- The PS3 platform is no longer supported.
Resolved Issues:
- WG-30571: Rebuilding the Library folder will no longer trigger an error message saying the Wwise Unity integration is not installed for a platform.
- WG-30960: Applying a position offset to an AkGameObj is now reflected in Unity's dirty system.
- WG-31507: Add MediaID and bStreaming to duration callback.
Wwise Unity Integration 2016.1.3
This release delivers the Wwise SDK update for Wwise 2016.1.3.
Compatibility:
- Wwise SDK: 2016.1.3
- Unity: Unity 5.4 (Personal or Pro).
Note: Important note: We no longer officially support the Integration for Unity 4. While it may work, we will not test this or future versions of the Wwise Integration for Unity on Unity 4. Platforms: Wwise Unity Integration tested on: Android
iOS
Linux
Mac
PS3
PS4
PS Vita
tvOS
Windows
Windows Store
Xbox OneUnity 5.4.0p2 Wii U Unity 5.2.4f1 Xbox 360 Unity 5.0.1f1
Wwise Unity Integration 2016.1.2
This release delivers the Wwise SDK update for Wwise 2016.1.2. The Wwise Unity integration documentation is also now available in Japanese.
Compatibility:
- Wwise SDK: 2016.1.2
- Unity: Unity 5.4 (Personal or Pro).
Note: Important note: This integration has not been tested on Unity 4. Platforms: Wwise Unity Integration tested on: Android
iOS
Linux
Mac
PS3
PS4
PS Vita
tvOS
Windows
Windows Store
Xbox OneUnity 5.4.0p2 Wii U Unity 5.2.4f1 Xbox 360 Unity 5.0.1f1
Resolved Issues:
- WG-30567 Fixed: Crash when using WAV markers having an empty label.
Migration Notes:
- SWIG sources are not distributed with the source ZIP files anymore. The provided ZIP sources contain the necessary files and pre-generated SWIG interfaces required to build the integration package without the need for SWIG.
- Projects still using Wwise 2014.1.4 and less are not directly upgradeable to 2016.1. Please first update your project to 2015.1.6, and then to 2016.1.
- If you wish to update your Unity project to Unity 5.4, please perform the Wwise migration to 2016.1.2 first. Some changes in Unity 5.4 broke the older integrations, and updating to the Wwise 2016.1.2 integration first resolves these issues.
Wwise Unity Integration 2016.1.1
This release delivers the Wwise SDK update for Wwise 2016.1.1.
Compatibility:
- Wwise SDK: 2016.1.1
- Unity: Unity 5.3 (Personal or Pro).
Note: Important note: This integration has not been tested on Unity 4. Platforms: Wwise Unity Integration tested on: Android
iOS
Linux
Mac
PS3
PS4
PS Vita
tvOS
Windows
Windows Store
Xbox OneUnity 5.3.5p6 Wii U Unity 5.2.4f1 Xbox 360 Unity 5.0.1f1
Resolved Issues:
- WG-30021: Use the last modified date of a decoded SoundBank to decide if it needs to be re-decoded.
- WG-30228: It is now possible to rebuild the Linux integration from source.
- WG-30231: It is now possible to rebuild the tvOS integration from source.
- WG-30259: Fix AkGameObj registration behavior when calling GC.Collect.
Known issues:
- WG-30128: It is not possible to save decoded SoundBanks to disk on the Vita platform.
- WG-30139: It is not possible to save decoded SoundBanks to disk on the Wii U platform.
Wwise Unity Integration 2016.1
This release delivers the Wwise SDK update for Wwise 2016.1.
Compatibility:
- Wwise SDK: 2016.1
- Unity: Unity 5.3 (Personal or Pro).
Note: Important note: This integration has not been tested on Unity 4. Platforms: Wwise Unity Integration tested on: Android
iOS
Linux
Mac
PS3
PS4
PS Vita
Windows
Windows Store
Xbox OneUnity 5.3.4p3 Wii U Unity 5.2.4f1 Xbox 360 Unity 5.0.1f1
Resolved Issues:
- WG-25675 Fixed: Added a "Generate SoundBanks" button in the Wwise Picker to generate the SoundBanks for all platforms of the Wwise project.
- WG-27583 Fixed: Now automatically managing the SoundBank folders in the Unity assets, pointing to the right SoundBank for the current Unity target platform.
- WG-28175 Fixed: WwiseGlobal is not always automatically created when creating a new scene.
- WG-26011 Fixed: Enabling back Ak Audio Listener after creating a new Scene doesn't properly destroy Default Unity Audio Listener.
Migration Notes:
- SWIG sources are not distributed with the source ZIP files anymore. The provided ZIP sources contain the necessary files and pre-generated SWIG interfaces required to build the integration package without the need for SWIG.
- Projects still using Wwise 2014.1.4 and less are not directly upgradable to 2016.1. Please first update your project to 2015.1.6, and then to 2016.1.
Known issues:
- WG-30021: The DecodeBanks feature is deactivated when previewing a scene in the Editor.
- WG-30021: The DecodeBanks feature does not automatically delete the decoded SoundBanks. If SoundBanks are updated, the DecodedBanks folder should be removed from the target devices.
- WG-30128: It is not possible to save decoded SoundBanks to disk on the Vita platform
- WG-30139: It is not possible to save decoded SoundBanks to disk on the WiiU platform
Wwise Unity Integration 2015.1.4
This release delivers the Wwise SDK update for Wwise 2015.1.4.
Compatibility:
- Wwise SDK: 2015.1.4
- Unity: Unity 4.6 Pro or Unity 5.2 (Personal or Pro)
Platforms: Wwise Unity Integration tested on: Android
iOS
Linux
Mac
Metro
PS3
PS4
PS Vita
Windows
Windows Phone
Xbox OneUnity 5.2.2p1 Wii U Unity 4.3.7f1 with Wii U add-on 2.2.5 Xbox 360 Unity 5.0.1f1
Resolved Issues:
- WG-28412 Fixed: AkGameObj position offset can now be saved in a prefab.
- WG-28723 Fixed: It is now possible to build the game as a PS4 package.
Wwise Unity Integration 2015.1.3
This release delivers the Wwise SDK update for Wwise 2015.1.3, and the Universal Windows Platform.
Compatibility:
- Wwise SDK: 2015.1.3
- Unity: Unity 4.6 Pro or Unity 5.2 (Personal or Pro)
Platforms: Wwise Unity Integration tested on: Android
iOS
Linux
Mac
PS3
PS4
PS Vita
Windows
Windows Store Apps
Xbox OneUnity 5.2.2p1 Wii U Unity 4.3.7f1 with Wii U add-on 2.2.5 Xbox 360 Unity 5.0.1f1
New Features:
- Added support for the Universal Windows Platform under the Windows Store Apps package.
- Added support for Windows Store Apps SDK 8.1.
- Removed support for Windows Phone 8.0.
- Removed support for Windows Store Apps SDK 8.0.
Resolved Issues:
- WG-25945 Fixed: Wwise errors were always redirected to the Unity console. Added a menu item in the WwiseGlobal settings to enable/disable the Wwise engine output in the Unity console.
- WG-26011 Fixed: Enabling back Ak Audio Listener after creating a new Scene didn't properly destroy Default Unity Audio Listener.
- WG-28108 Fixed: Sound kept playing when pausing editor. Sound is now stopped when pausing in the editor and starts playing again when unpausing. Sound keeps playing (as before) when switching windows.
- WG-28175 Fixed: WwiseGlobal was not always automatically created when creating a new scene.
- WG-28479 Fixed: Setup attempted to add unchecked option. Setup now succeeds when installing the integration in a project without a Main Camera.
- WG-28526 Fixed: Potential Unity Editor crash. Made sure the SoundEngine is initialized before registering and unregistering GameObjects.
Wwise Unity Integration 2015.1.2
This release delivers the Wwise SDK update for Wwise 2015.1.2.
Compatibility:
- Wwise SDK: 2015.1.2
- Unity: Unity 4.6.5 Pro or Unity 5.1.2p2 (Personal or Pro)
Platforms: Wwise Unity Integration tested on: Android
iOS
Linux
Mac
Metro
PS3
PS4
PS Vita
Windows
Windows Phone
Xbox OneUnity 5.2.0f3 Wii U Unity 4.3.7f1 with Wii U add-on 2.2.5 Xbox 360 Unity 5.0.1f1
Resolved Issues:
- WG-27029 Fixed: Fix rare occurence where a deactivated Unity GameObject might result in the associated AkGameObj being unregistered.
- WG-28200 Fixed: Default active listener set to Everything affected 3D positioning of GameObjects close to (0, 0, 0). Resolved by setting default listener mask to L0.
Wwise Unity Integration 2015.1.1
This release delivers the Wwise SDK update for Wwise 2015.1.1.
Compatibility:
- Wwise SDK: 2015.1.1
- Unity: Unity 4.6.5 Pro or Unity 5.1.2p2 (Personal or Pro)
Platforms: Wwise Unity Integration tested on: Android
iOS
Linux
Mac
Metro
PS3
PS4
PS Vita
Windows
Windows Phone
Xbox OneUnity 5.1.2p2 Wii U Unity 4.3.7f1 with Wii U add-on 2.2.5 Xbox 360 Unity 5.0.1f1
Resolved Issues:
- WG-27977 Fixed: Unity crash when terminating, if the script order is wrong.
- WG-28030 Fixed: Wii U/Unity: Release RPL is not tagged NDEBUG as required by the TRC.
- WG-28042 Fixed: Unity: Not possible to run game if the Wwise project is not accessible.
- WG-28044 Fixed: Unity: Performance issue, Wwise project is re-parsed endlessly.
- WG-28046 Fixed: Remove mandatory dependency on an AkInitializer instance.
- WG-28048 Fixed: Properly display the GameObject names in the Wwise profiler.
Wwise Unity Integration 2015.1
This release delivers the Wwise SDK update for Wwise 2015.1.
Compatibility:
- Wwise SDK: 2015.1
Known Issues:
- WG-25669: Auto Populate of the Wwise Picker doesn't work in the Mac Editor.
Resolved Issues:
- WG-27079 Fixed: Properly set the encoding of the WwiseSettings.xml files for non-English locales.
Wwise Unity Integration 2014.1.6
This release delivers the Wwise SDK update for Wwise 2014.1.6.
Compatibility:
- Wwise SDK: 2014.1.6
- Unity: Unity 4.6.5 Pro, or Unity 5.0.2 (Personal or Pro)
Platforms: Wwise Unity Integration tested on: Android
iOS
Linux
Mac
Metro
PS3
PS4
PSVita
Windows
Windows PhoneUnity 5.0.2p3 Xbox 360 Unity 5.0.1f1 Xbox One Unity 5.0.2p4
Resolved Issues:
- WG-27585 Fixed: Properly display the Wwise project hierarchy in the Wwise Picker window.
- WG-27624 Fixed: (PS3) SetListenerPostion doesn't work on PS3.
Known Unity Issues:
- Xbox One: SoundEngine initialization fails even if Unity audio is disabled. See Troubleshooting for a workaround.
- Windows Store Apps in Unity 4: The built game throws a
DllNotFoundException
. See Troubleshooting for a workaround.
Resolved Issues:
- WG-27585 Fixed: Properly display the Wwise project hierarchy in the Wwise Picker window.
Wwise Unity Integration 2014.1.5
This release delivers the Wwise SDK update for Wwise 2014.1.5.
Compatibility:
- Wwise SDK: 2014.1.5
- Unity: Unity 4.6.5 Pro, or Unity 5.0.2 (Personal or Pro)
Platforms: Wwise Unity Integration tested on: Android
iOS
Linux
Mac
Metro
PS3
PS4
PSVita
Windows
Windows PhoneUnity 5.0.2p3 Xbox 360 Unity 5.0.1f1 Xbox One Unity 5.0.2p4
Known Issues:
- WG-25669: Auto Populate of the Wwise Picker doesn't work in the Mac Editor.
Known Unity Issues:
- Xbox One: SoundEngine initialization fails even if Unity audio is disabled. See Troubleshooting for a workaround.
- Windows Store Apps in Unity 4: The built game throws a
DllNotFoundException
. See Troubleshooting for a workaround.
New Features:
- Added support for Android x86.
- Removed the need for Scripting Define Symbols for the Windows Store Apps platform.
Resolved Issues:
- WG-27108 Fixed: Prevent a Unity error message when posting events during the Destroy phase.
- WG-25733 Fixed: It is now possible to build iOS/Mac games using the Windows editor and vice-versa.
- WG-26875 Fixed: The AkMemBankLoader component now allocates aligned memory, preventing failures on certain platforms.
Wwise Unity Integration 2014.1.4
This release delivers the Wwise SDK update for Wwise 2014.1.4, and compatibility with Unity 5.
Compatibility:
- Wwise SDK: 2014.1.4
- Unity: Unity 4 Pro, or Unity 5 (Personal or Pro)
Resolved Issues:
- WG-26780 Fixed: Not having the Wwise project present on the machine will no longer generate errors in the Unity console window.
- WG-26837 Fixed: Fix the SoundBank reference counting in the AkBankManager to prevent premature unloading.
Known Issues:
- WG-25669: Auto Populate of the Wwise Picker doesn't work in the Mac Editor.
- WG-25733: Cannot build iOS/Mac games using the Windows editor and vice-versa.
New Features:
- Added support for the Windows Phone 8.1 platform (accessible via the Metro platform in the build settings).
- Now fully compatible with Unity 5. The Wwise Unity Integration now uses the new Plugin Importer API to activate its plug-ins. The
<UNITY_PROJECT_ROOT>/Assets/Plugins
folder will no longer be used by the integration.
Migration notes: The recommended procedure to upgrade your Unity 4 project to Unity 5 is:
- Make sure you have a backup of your project
- Open your Unity 4 project in Unity 5. This will trigger the Unity upgrade assistant.
- Once the upgrade to Unity 5 is done, import the 2014.1.4 Unity integration
- A migration window will appear, click "Start"
- Once the migration window closes, the migration is done
- You are now ready to use the Wwise Unity Integration in Unity 5!
Wwise Unity Integration 2014.1.3
This release delivers the Wwise SDK update for Wwise 2014.1.3.
Compatibility:
- Wwise SDK: 2014.1.3
Known Issues:
- WG-25669: Auto Populate of the Wwise Picker doesn't work in the Mac Editor.
- WG-25733: Cannot build iOS/Mac games using the Windows editor and vice-versa.
Wwise Unity Integration 2014.1.2
This release delivers the Wwise SDK update for Wwise 2014.1.2 and bug fixes.
Compatibility:
- Wwise SDK: 2014.1.2
- This version is unavailable for the Xbox One platform due to XDK incompatibilities between the Unity Editor (October XDK) and the Wwise SDK (November XDK).
Resolved Issues:
- WG-26305 Fixed: Using null GameObject reports an unregistered GameObject on 64-bit builds.
- WG-26337 Fixed: Added compatibility to the Mac 64-bit platform.
- WG-26385 Fixed: Wwise takes CPU in Unity when in background on Android.
- WG-26395 Fixed: Fixed build failure when building Windows Phone 8 project from the command line using MSBUILD.
- WG-26430 Fixed: Fixed crash when calling
SetBasePath()
on iOS.
Known Issues:
- WG-25669: Auto Populate of the Wwise Picker doesn't work in the Mac Editor.
- WG-25733: Cannot build iOS/Mac games using the Windows editor and vice-versa.
Wwise Unity Integration 2014.1.1
This release delivers the Wwise SDK update for Wwise 2014.1.1, final documentation, and bug fixes.
Compatibility:
- Wwise SDK: 2014.1.1
- Unity: 4.x (5.0 not supported yet)
New Features:
- Added the support for the Wii U platform.
- Added Plug-in Registration documentation.
- Exposed the Wwise Sound Engine version in the Unity "Wwise Settings" dialog.
- Updated documentation with more accurate information about the GeneratedSoundBanks and Populate button.
Resolved Issues:
- WG-26201: Explicitly call the scope of C# System calls Known Issues:
- WG-25669: Auto Populate of the Wwise Picker doesn't work in the Mac Editor.
- WG-25733: Cannot build iOS/Mac games using the Windows editor and vice-versa.
- WG-25669: Auto Populate of the Wwise Picker doesn't work in the Mac Editor.
- WG-25733: Cannot build iOS/Mac games using the Windows editor and vice-versa.
Wwise Unity Integration 2014.1
This release delivers the Wwise SDK update for Wwise 2014.1, bug fixes, a new Demonstration scene, and a migration process for projects created with the Wwise Unity Integration 2013.2.
Notable features:
- Stability fixes
- Added a demonstration scene
- Added a migration process for projects created with the 2013.2 Wwise Unity Integration
Compatibility:
- Wwise SDK: 2014.1
- Unity: 4.x
Supported Platforms:
- Android
- iOS
- Linux
- 32-bit
- 64-bit
- Mac OS X (10.6 and above)
- PS3
- PS4
- PS Vita
- Windows
- 32-bit
- 64-bit
- Windows 8 (Metro)
- Desktop
- Windows Store App on Intel devices and ARM tablets
- Windows Phone 8.0
- Xbox360
- Xbox One
New Features:
- Added a demonstration scene, available in a separate package. See Wwise Demo Scene for more information.
- Added a migration process for projects created with the 2013.2 Wwise Unity Integration.
- Wwise Components are now referenced by UUID within the Wwise Unity Integration. This allows renaming them in the Wwise Project without breaking the link with the Unity project.
- Added some customizable triggers for posting events and loading banks. See Adding New Triggers for Wwise Events for more information.
- Added some customizable callbacks for Wwise events. See How to use AkAmbient with the inspector for more information.
- Reduced the AkSoundEngine plug-in size.
- Added an option to create (or destroy) the WwiseGlobal object and the AkListener.
Resolved Issues:
- WG-25783: Fix a memory leak in the Callback Manager
- WG-25677: Fix path issues on Mac
Known Issues:
- WG-25669: Auto Populate of the Wwise Picker doesn't work in the Mac Editor.
- WG-25733: Cannot build iOS/Mac games using the Windows editor and vice-versa.
Wwise Unity Integration 2013.2.9
This release delivers the Wwise SDK update for Wwise 2013.2.9, final documentation, and bug fixes.
Notable features:
- Final version of the documentation
- Stability fixes
Compatibility:
- Wwise SDK: 2013.2.9
- Unity: 4.x
Supported Platforms:
- Android
- iOS
- Linux
- 32-bit
- 64=bit
- Mac OS X (10.6 and above)
- PS3
- PS4
- PS Vita
- Windows
- 32-bit
- 64-bit
- Windows 8 (Metro)
- Desktop
- Windows Store App on Intel devices and ARM tablets
- Windows Phone 8.0
- Xbox360
- Xbox One
New Features:
- Added the support for the Windows Phone 8.0 platform.
Wwise Unity Integration 2013.2.8
This release delivers the Wwise SDK update for Wwise 2013.2.8, new Wwise-Unity integration tools, additional documentation, and bug fixes.
Notable features:
- A simpler setup flow for new projects (see Installing or Upgrading the Integration in a Unity Project)
- Easier Wwise project access with the Wwise Picker (see Wwise Picker)
- New and improved Unity components to wrap common audio tasks (see Using Wwise Components in Unity)
- Wwise-Unity Integration documentation merged and cross-referenced with Wwise SDK documentation (this file!)
Compatibility:
- Wwise SDK: 2013.2.8
- Unity: 4.x
Supported Platforms:
- Android
- iOS
- Linux*
- 32-bit
- 64-bit
- Mac OS X (10.6 and above)
- PS3
- PS4
- PS Vita
- Windows
- 32-bit
- 64-bit
- Windows 8 (Metro)
- Desktop
- Windows Store App on Intel devices and ARM tablets
- Windows Phone 8.0
- Xbox360
- Xbox One
New Features:
- Added the support for the Xbox One platform.
- Added the support for the PS4 platform.
- Added the support for the Linux platform.
* Unity Integration for Linux is supported in Wwise 2013.2.8 Linux BETA. - Added the support for the Windows Phone 8.0 platform.
Migrations:
- Multi-architecture Windows and Metro plug-ins are now installed into their designated folders and no longer need to be switched using Unity's Scripting Define Symbol feature.
- Removed the feature for rebuilding the Integration from Unity Editor menu for simplicity.
- Separated the ready-to-use Integration from the source code.
- Upgraded Windows IDE solution from Visual Studio 2008 to 2010.
- Updated the designated platform folders for Windows and Metro.
Wwise Unity Integration 2013.2.5
This release delivers the Wwise SDK update for Wwise 2013.2.5, the support of new platforms, and bug fixes.
Compatibility:
- Wwise SDK: 2013.2, 2013.2.x
- Unity: 4.x
Supported Platforms:
- Android
- iOS
- Mac OS X (10.6 and above)
- PS3
- PS4
- PS Vita
- Windows
- 32-bit
- 64-bit
- Windows 8 (Metro)
- Desktop
- Windows Store App on Intel devices and ARM tablets
- Xbox 360
- Xbox One
New Features:
- Added the support for the new platform: PS4.
- Added the support for the new platform: PS Vita.
- Added the support for the new platform: Xbox One.
- Android: Added a new API AddBasePath() to allow specifying a POSIX file system path for I/O.
Resolved Issues:
- WG-24351: iOS: Remote control interruption is not handled.
Wwise Unity Integration 2013.2.4
This release delivers Wwise SDK update for Wwise 2013.2.4, bug fixes, and improvements.
Compatibility:
- Wwise SDK: 2013.2, 2013.2.x
- Unity: 4.x
Supported Platforms:
- Windows 8 (Metro)
- Desktop
- Windows Store App on Intel devices and ARM tablets
- Windows
- 32-bit
- 64-bit
- Mac OS X (10.6 and above)
- iOS
- Android
- Xbox360
- PS3
New Features:
- New menu item Wwise > Help for opening the Integration documentation in the default web browser.
- Added Version.txt metadata file to all distributions to indicate the base Wwse SDK info.
Resolved Issues:
- WG-24080: Compiler errors after switching to Android with both Windows and Mac APIs present.
Migrations:
- Removed Android armeabi plug-ins.
Wwise Unity Integration 2013.2.1
This release delivers the Wwise SDK update for Wwise 2013.2.1, new features including an overhauled distribution, installation and build experience, and bug fixes.
Compatibility:
- Wwise SDK: 2013.2, 2013.2.1
- Unity: 4.x (3.x is no longer supported)
Supported Platforms:
- Windows 8 (Metro)
- Desktop
- Windows Store App on Intel devices and ARM tablets
- Windows
- 32-bit
- 64-bit
- Mac OS X (10.6 and above)
- iOS
- Android
- Xbox360
- PS3
New Features:
- Unity Integration is now distributed as a Unity asset bundle that contains the target platform version and the desktop version. It can be imported directly into a Unity project, and function in both the Editor and on target devices.
- A new Wwise menu was added in the Unity Editor UI for the following tasks:
- Installing the plug-in.
- Rebuilding the Integration.
- Converting a SoundBank ID C++ header into its C# version.
- Build and run applications for multi-architecture platforms (for example, Windows) with Unity 4's Scripting Define Symbols feature.
- A build script for rebuilding the Integration for any supported platform through the command line.
- A simplified positioning demo added to the IntegrationDemo.
- Android: SoundBanks can now be saved in and loaded from the Android Expansion Files (OBB).
Resolved Issues:
- WG-23781: Bank callback does not work.
- WG-23734: Marker callback receives garbled strings on Windows platforms.
- WG-23345: Compiler errors when switching to unsupported platforms in Unity Editor.
- WG-23436: Unity: listener positioning error due to wrong index type cast.
- WG-23423: Performance issue with GameObjects in Unity related to component access.
- WG-22533: Unity: Some API binding functions shouldn't have exception handlers.
Improvements:
- Simplified iOS plug-in installation and deployment.
- Updated documentation with more accurate prerequisites and other instructions.
Migrations:
- The installed file and folder structure is updated for the new distribution method. See Installing or Upgrading the Integration in a Unity Project for details.
- The plug-ins for multi-architecture platforms are renamed. See Build the Application for a Multi-architecture Platform for details.
- On iOS, there is no longer a need to configure Xcode project to find the plug-in library. But a new native API call is needed. See Build for iOS for details.
- The previous multi-architecture platform build UI script examples are removed.
- The old build script for the Apple platforms is removed.
- SWIG is upgraded to 2.0.11. Mac users need to refer to pg_compileswig to update SWIG.
Wwise Unity Integration 2013.1.1
This release includes the Wwise SDK update for Wwise 2013.1.1. No other changes were made in the Integration.
Wwise Unity Integration 2013.1
This release includes the Wwise SDK update for Wwise 2013.1, Android-related new features, and general bug fixes.
Compatibility:
- Wwise SDK: 2012.2.x, 2013.1
- Unity: 3.4.x, 3.5.x, 4.x
Supported Platforms:
- Windows 8
- Desktop
- Windows Store App on Intel devices and ARM tablets
- Windows (32bit)
- Windows (64bit)
- Mac OS X (10.6 and above)
- iOS
- Android
- Xbox360
- PS3
New Features:
- Android: SoundBanks can now be saved in Android application packages (apk) and are accessible transparently using LoadBank() APIs.
- Support for Windows 64bit.
- Support for Windows 8.
Resolved Issues:
- WG-22948: Positioning error due to listener index assignment error on PS3.
- WG-22938: Positioning data passed by Unity Integration on Mac OSX is invalid.
- WG-22334: Music userCue names are incorrectly reported to Unity as empty strings.
- WG-22329: Cannot PostEvent() to global scope with Unity Integration.
- WG-22255: Unity Android: Sound persists after switching app to background.
- WG-22165: 3D positioning does not work properly under iOS and Android.
- WG-21933: AkCallbackManager.cs handles deserialization of floats incorrectly. UserCue names broken.
- WG-21365: Unity iOS: Cannot hear sounds after iOS audio interruption events come and go.
- WG-22533: Some API binding functions shouldn't have exception handlers.
Improvements:
- Windows and Mac distributions can coexist in the same Unity project.
- Improved documentation readability and accuracy and added Platform-Specific Information section for easily reading the info about platforms of interest.
- Build logs now support quiet and verbose modes for readability.
- Build pipeline now checks user Python version and warns if it is outdated.
- Deployment script can now be used directly to copy the Integration to Unity projects.
Migrations:
- Visual Studio 2010 is now required to build the Integration for PS3.
- Build scripts no longer support Python 2.6 and older versions. Python 2.7.x or 3.x is required.
- The environment variable UNITY_PROJECT_ROOT is no longer required for building the Integration yourself. By default, the Integration is no longer automatically deployed to the folder specified by UNITY_PROJECT_ROOT. See Build the Native Integration Plug-in from Source for details.
- Android build scripts no longer deploy PostprocessBuildPlayer scripts to Unity projects.
- IntegrationDemo project is upgraded to Unity4 format.
Generated on Tue Nov 21 09:21:29 2017 for Wwise Unity Integration by 1.6.3
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