Version
All effect plug-ins are available as dynamic libraries. The libraries will be automatically included in your Unity project depending on their usage in the Wwise project. The list of effect plugins your project uses is compiled when the SoundBanks are generated. To add a previously unused plug-in to your project, follow these steps:
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Note: The following source and effect plug-ins are included as part of the base Unity integration:
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If you want to create a brand new effect plug-in for Wwise (and then Unity), please read section Creating New Plug-ins
Licensed plug-ins are not part of the default Wwise license (McDSP, iZotope, Auro, SoundSeed, Crankcase REV, Convolution Reverb, Motion). You can try them in the authoring application, but not in-game. If you do not have a valid license, please contact us. Evaluation licenses are always free.
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