Version

menu_open

Build the Application for a Multi-architecture Platform

Although Unity has platform preprocessor switches, it has no similar compile-time mechanisms for distinguishing architectures. To minimize user effort, however, the Integration provides predefined custom compiler preprocessors for switching between plug-in libraries for different architectures.

To use the correct plug-in version for your build target, you can use Unity's custom compiler preprocessor switch feature, also known as Scripting Define Symbols. The predefined custom preprocessors are listed in the following table:

Platform, Architecture

Custom Preprocessor

Default Architecture

Vita SW

AK_ARCH_VITA_SW

Default

Vita HW

AK_ARCH_VITA_HW

NO

To build for a specific architecture, enter the corresponding preprocessor into Build Settings > Player Settings... > Other Settings > Scripting Define Symbols, and then press Enter.

Note.gif
Note: There is no need to specify a preprocessor if you build for the default architecture of that platform.
Generated on Tue Nov 21 09:21:29 2017 for Wwise Unity Integration by  doxygen 1.6.3

Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise