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include/AK/SoundEngine/Common/AkDynamicDialogue.h File Reference

Go to the source code of this file.

Namespaces

namespace   AK
 

Audiokinetic namespace.


namespace   AK::SoundEngine
namespace   AK::SoundEngine::DynamicDialogue

Typedefs

typedef bool(*  AkCandidateCallbackFunc )(AkUniqueID in_idEvent, AkUniqueID in_idCandidate, void *in_cookie)

Functions

AkUniqueID __cdecl  AK::SoundEngine::DynamicDialogue::ResolveDialogueEvent (AkUniqueID in_eventID, AkArgumentValueID *in_aArgumentValues, AkUInt32 in_uNumArguments, AkPlayingID in_idSequence=AK_INVALID_PLAYING_ID, AkCandidateCallbackFunc in_candidateCallbackFunc=NULL, void *in_pCookie=NULL)
AkUniqueID __cdecl  AK::SoundEngine::DynamicDialogue::ResolveDialogueEvent (const char *in_pszEventName, const char **in_aArgumentValueNames, AkUInt32 in_uNumArguments, AkPlayingID in_idSequence=AK_INVALID_PLAYING_ID, AkCandidateCallbackFunc in_candidateCallbackFunc=NULL, void *in_pCookie=NULL)
AKRESULT __cdecl  AK::SoundEngine::DynamicDialogue::GetDialogueEventCustomPropertyValue (AkUniqueID in_eventID, AkUInt32 in_uPropID, AkInt32 &out_iValue)
  Get the value of a custom property of integer or boolean type.
AKRESULT __cdecl  AK::SoundEngine::DynamicDialogue::GetDialogueEventCustomPropertyValue (AkUniqueID in_eventID, AkUInt32 in_uPropID, AkReal32 &out_fValue)
  Get the value of a custom property of real type.

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