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Version
2016.2.6.6153
2024.1.6.8842
2023.1.14.8770
2025.1.0.8897
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
menu
2024.1.6.8842
2023.1.14.8770
2025.1.0.8897
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
The following table shows you which tasks related to game syncs are the responsibility of the sound designer and which ones are the responsibility of the programmer:
Table 6.1. Game Syncs- Roles and Responsibilities
Tasks |
Sound Designer (Wwise) |
Programmer (Game Code/Tools) |
Create Switch Groups and Switches |
X |
|
Create State Groups and States |
X |
|
Define State Transition Time |
X |
|
Subscribe Switch Containers to Switch and State Groups |
X |
|
Setting up Triggers and Arguments |
X |
|
Post State and Switch information from the Game Engine to the Wwise Audio Engine |
X |
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