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Version
2016.2.6.6153
2024.1.3.8749
2023.1.11.8682
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
2024.1.3.8749
2023.1.11.8682
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
From the hero’s first steps through the forest, to the upgrading of armor after a dungeon crawl, movement sounds help to anchor the player firmly in the game world. While the content demands of character sounds can vary wildly across different game types, the fundamentals remain consistent across any genre.
This chapter will take you through the process of:
Creating player and non-player character (NPC) movement sets
Understanding switch groups, switches, and how to use them
Establishing multi-level switches to manage:
Step type
Surface type
Player type
Creating movement events
Character sounds persist throughout every area and scenario of the game world. Special care and handling should be used when defining the aesthetic and implementation that result in sounds heard frequently throughout gameplay. Thankfully there are several different ways to approach movement sounds for any situation.
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