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Version
2016.2.6.6153
2024.1.4.8780
2023.1.13.8732
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
2024.1.4.8780
2023.1.13.8732
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
info | The Custom Properties tab is part of a legacy method |
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The descriptions for this tab represent the legacy method for defining custom properties. The more recent and powerful method for defining custom properties uses XML files, and is described in the SDK doc's Defining Custom Properties page. While both approaches are still valid, it is not possible to combine them in defining custom properties. |
In the Custom Properties tab of the Project Settings dialog box, you can define your own properties for the Sound and Audio Source objects of the Actor-Mixer Hierarchy. These custom properties can then be accessed from the following locations:
List View
Query Editor
Multi Editor
It is also possible for the game to query the value of these properties. Changing the Custom Property list will force a save and reload of the Wwise Project.
Interface Element |
Description |
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Custom Properties |
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Click the Configure Columns... shortcut (right-click) option from the column header band. The Configure Columns Dialog opens. Specify which columns to display and their order. |
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ID |
Identifier for the property. This identifier is used by the game to query the value of this property using the Sound Engine API. Cannot be edited. |
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Name |
Name of the property. |
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Location |
Location of the property. Can be one of:
|
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Type |
Type of the property. Can be one of:
|
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Default |
Default value of the property. |
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Min |
Minimum value of the property. |
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Max |
Maximum value of the property. |
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Add a new custom property. |
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Remove the selected custom property. |
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Closes the Project Settings dialog box and saves your settings. |
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Closes the Project Settings dialog box without saving your settings. |
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