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The Contents Editor gives you quick access to some of the most common properties associated with the objects within the Sequence Container. The Contents Editor for the Sequence Container is also divided into two separate panes:
The Object list pane that lists the objects in the Sequence Container.
The Playlist pane that allows you to create a playlist using the objects in the Sequence Container.
Interface Element |
Description |
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Name |
The name of the object. |
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Inclusion
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Determines whether the element is included or excluded. When selected, the element is included. When unselected, the element is not included. By default, this applies across all platforms. Use the Link indicator (to the left of the check box) to determine or to set platform-specific customizations. When this option is unselected, the property and behavior options in the Property Editor become unavailable. |
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Voice Volume |
The attenuation (level or amplitude) applied on the audio object before it is being routed to a bus or sent to an Auxiliary Bus. Refer to Understanding the Voice Pipeline for more information about volumes. Default value: 0
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Voice Pitch |
The playback speed of an audio object, where:
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Voice Low-pass Filter |
A recursive filter that attenuates high frequencies based on the value specified. The units for this filter represent the percentage of low-pass filtering that has been applied, where 0 means no low-pass filtering (signal unaffected) and 100 means maximal attenuation. Default value: 0 |
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Voice High-pass Filter |
A recursive filter that attenuates low frequencies based on the value specified. The units for this filter represent the percentage of high-pass filtering that has been applied, where 0 means no high-pass filtering (signal unaffected) and 100 means maximal attenuation. Default value: 0 The High-pass Filter is not available on the Vita Hardware platform. |
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Notes |
Any additional information about the object properties. |
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Playlist |
The list of objects from the Sequence Container that have been arranged in a particular order for playback. The playlist determines which objects will be played in what order when the Sequence Container is called by the game engine. |
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