menu
Version
2016.2.6.6153
2024.1.3.8749
2023.1.11.8682
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
2024.1.3.8749
2023.1.11.8682
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
Banks are the files that contain your game's audio data. They can be generated by the Wwise user with the help of the SoundBank Manager. They can also be defined and generated via automated processes.
There are two types of banks:
Your game must load the Initialization bank first. Then SoundBanks can be loaded/unloaded as required. The banks you load will depend on the events that may be triggerred at particular points in the game.
Refer to the Wwise documentation for more information about SoundBanks from the point of view of the sound designer.
Refer to Bank Integration Example for an overview of where Banks fit into the integration of the Wwise sound engine in your game. If you need more detailed information, you can refer to Integration Details - Banks. Refer to Working with SoundBanks in the SoundFrame for information on generating SoundBanks automatically and using SoundBanks with SoundFrame.
Questions? Problems? Need more info? Contact us, and we can help!
Visit our Support pageRegister your project and we'll help you get started with no strings attached!
Get started with Wwise