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Version
2016.2.6.6153
2024.1.5.8803
2023.1.13.8732
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
2024.1.5.8803
2023.1.13.8732
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
This component represents a sound emitter in your scene. It will track its position and other game syncs such as Switches, RTPC and environment values. You can add this to any object that will emit sound. Note that if it is not present, Wwise will add it automatically, with the default values, to any Unity Game Object that is passed to Wwise. More...
Public Member Functions | |
Vector3 | GetPosition () |
Public Attributes | |
AkGameObjPositionOffsetData | m_positionOffsetData = null |
When not set to null, the emitter position will be offset relative to the Game Object position by the Position Offset. |
|
bool | isEnvironmentAware = true |
Is this object affected by Environment changes? Set to false if not affected in order to save some useless calls. Default is true. |
|
int | listenerMask = 1 |
Listener 0 by default. |
This component represents a sound emitter in your scene. It will track its position and other game syncs such as Switches, RTPC and environment values. You can add this to any object that will emit sound. Note that if it is not present, Wwise will add it automatically, with the default values, to any Unity Game Object that is passed to Wwise.
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