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After you have added the first object to your Work Unit you can begin adding other objects to the Actor-Mixer Hierarchy and create parent-child relationships between them. A parent object contains other objects, and after you create one, you can move existing objects under this new parent. The benefit of creating parent-child relationships is that you can change properties and define behaviors for the parent that will affect the child objects placed below it. For more information about properties in the Actor-Mixer Hierarchy, refer to About Properties in the Project Hierarchy.
To create a parent object using the Project Explorer toolbar:
In the Audio tab of the Project Explorer, select the object to which you want to add a parent object.
Press the Shift key to display the icons for the objects that can be added as a parent of the selected object.
From the list, click the icon that represents the object that you want to add.
The object is added to the Actor-Mixer Hierarchy as the parent of the selected object.
Replace the default name with one that best represents the object.
Note | |
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The following characters may not be used when naming objects in Wwise: ‘:<>%*?”/\|.’ |
To create a parent object:
In the Audio tab of the Project Explorer, right-click the object with which you want to create a parent relationship.
From the shortcut menu, select New Parent.
A sub-menu opens with a list of objects that you can add.
Depending on the selected object's level in the hierarchy, you have the option of adding the following as new parent objects:
Switch Container
Random Container
Sequence Container
Blend Container
Virtual Folder
Actor-Mixer
From the list, click the object that you want to add.
The new parent object is added to the Actor-Mixer Hierarchy with a default name, based on its object type.
Replace the default name with one that best represents the object.
Note | |
---|---|
The following characters may not be used when naming objects in Wwise: ‘:<>%*?”/\|.’ |
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