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Version
2016.2.6.6153
2024.1.4.8780
2023.1.12.8706
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
2024.1.4.8780
2023.1.12.8706
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
The following table shows you which tasks related to audio objects are the responsibility of the sound designer and which ones are the responsibility of the programmer:
Table 3.1. Audio Objects - Roles and Responsibilities
Tasks |
Sound Designer (Wwise) |
Programmer (Game Code/Tools) |
Create sound objects for game audio assets |
X |
|
Group objects and build project hierarchy |
X |
|
Define sound properties and behaviors |
X |
|
Route audio objects through busses |
X |
|
Develop source plug-ins |
X |
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