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The actor-mixer is a hierarchical structure of one or more sounds, motion objects, containers, and other actor-mixers. You can use an actor-mixer to apply properties to all child objects below it.
Each actor-mixer has a set of properties that can be used to define the characteristics of each object in game. These properties are located in the Property Editor. When you load an actor-mixer in the Property Editor, the Contents Editor automatically displays a list of all the objects found within the actor-mixer. The Contents Editor also contains a series of controls that allow you to quickly edit the properties of an object without loading it into the Property Editor.
The descriptions for each of the actor-mixer property options can be found in one of the following sections:
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